The main purpose of this modification is to create a port version of Half-Life: Opposing Force. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Opposing Force. So that Half-Life: Opposing Force will get the updated features such as updated water, shaders, models, textures and much more.
Hello. Today i would like to release a Steam version of Counter-Strike 1.6: Source. In the archive you will find a C++ source code with mod file's. Good luck!!!
Here is a gameplay video.
Here is a video about compiling the C++ Source code.