The main purpose of this modification is to create a port version of Half-Life: Opposing Force. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Opposing Force. So that Half-Life: Opposing Force will get the updated features such as updated water, shaders, models, textures and much more.

Report Counter-Strike 1.6: Source - "hl1_monsters.dll" - Added HL1: Source Monster's
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game.rar
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Full Version
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NOAHakaVOSEN
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1.27gb (1,364,366,855 bytes)
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23 (2 today)
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eaa25e59437d236100238261e77657de
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Hello people. In this article i would like to have a talk with you about more updated version of my straight port of classic Counter-Strike 1.6 to the Source Engine, called Counter-Strike 1.6: Source. I have compiled new library, called "hl1_monsters.dll". In this dll are placed HL1: Source monster's. The console variable, called "monsters_init 1" is placed in "cstrike_classic\cfg\autoexec.cfg". You can change it to "monsters_init 0" if you don't want to have a "hl1_monsters.dll" to be launched with other library's. But you will not be able to spawn HL1: Source monster's. That's what i wanted tell you today, thank you.

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Counter-Strike 1.6: Source - "hl1_monsters.dll" - Added HL1: Source Monster's
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NOAHakaVOSEN
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