The main purpose of this modification is to create a port version of Half-Life: Opposing Force. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Half-Life: Opposing Force. So that Half-Life: Opposing Force will get the updated features such as updated water, shaders, models, textures and much more.

Report Counter-Strike 1.6: Source - Full C++ Source Code Release
Filename
Game_SRC.rar
Category
Source Code
Uploader
NOAHakaVOSEN
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Size
1.76gb (1,885,587,290 bytes)
Downloads
46 (3 today)
MD5 Hash
317cf15e326939108daebb7abe3412e8
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Hello. Nikolay Aulov on the line. Today i would like to release the Full C++ Source Code of my straight port of Counter-Strike 1.6 to the Source Engine, called Counter-Strike 1.6: Source.

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Counter-Strike 1.6: Source - Full C++ Source Code Release
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Half-Life 2
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NOAHakaVOSEN
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