The flashlight emblazes the model/arms too + the look depends if the room itselve is dark or bright.
As far as maptextures are concerned I definatley need to change a lot to get them aligned with the new engine update, since the lightning is completley different. But that is exactly what I am working on at the moment.
Nice! Are you using the trinity renderer now then?
yep.
The enhanced lighting really displays the smoothing better on the models, make sure textures are aligned! (Like on the arm, for example)
The flashlight emblazes the model/arms too + the look depends if the room itselve is dark or bright.
As far as maptextures are concerned I definatley need to change a lot to get them aligned with the new engine update, since the lightning is completley different. But that is exactly what I am working on at the moment.
Mistaken it Half-Life: Source pic.
Very nice anyways.
Half-Life : source have older version of engine, which does not support new shading features.
Anyways nice to see this splendid shadows!
What do you mean with "Half-Life: Source pic" ?
The half life source not this shadows movement , hl source shadows for it go mod , the shadows no movement ...
example : counter strike.
huh, what?
do you really?
What did he say lol?
OH MAH GAWD is that SERIOUSLY a dynamic shadow in HL1??????!!!!!!
nice work!
Im speechless after seeing that shadows. Nice work!!!
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