Well this is what the name said.
Since the SDK was release for everyone; I just implemented my variation of BotMan bots.
Bot Patch for Half-Life Expanded Arsenal Read Me
To install simply unzip the content of the file in your installation directory.
What do we have here? Well since I like the idea of the mod and I already implemented the bots for my mod (FlatLine Arena) and since Expanded Arsenal SDK was release I implemented the bots for this mod too.
The bots are based (loosely) on BotMan's bot code (with some improvements...) - Yeah they will for sure kick your ass around the maps.
How to control the bot behavior (commands section):
addbot - will add a bot using a random skin and the default bot skill level
addbot <model> - will add a bot using the specified model and random skill level (the specified model part might not work at some occasions; I might have overloaded some functions...)
addbot <model> <name> - same as above, plus it will give a name for the bot
addbot <model> <name> <skill> - same as 2 rows above; however this time you can specify skill level (you cowards!). skills are from 1 to 5; 1 is obviously the best; 5 is the worst.
botskill <skill> - will change the skill level to a specified value. 1 god; 5 - weakling.
botsdontshoot <value> - will put the mode in "Peace" mode (values 1 = true; 0=false)
min_bots <value> - minimum number of bots that will run on the server.
max_bots <value> - maximum number of bots that will run on the server.
Needless to say if you put the value to 0 you'll have no bots. If you put the value to 32 you might not be able to play.
I have setup the values to 6 bots. You might decide to change that. You can do that in the bot.cfg file.
I also took the liberty of correcting the detail textures for the default deathmatch maps.
Napoleon was here at some undefined time.
work with xash3d????
Not sure; I don't have XASh. I tested and compiled it for Steam.
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