This Mod is a well balanced mix of FPS action and puzzles. Each level may be more focused on one than the other, but overall it is a balanced experience. There are also 'secrets' stashed throughout every map; ammo hidden inside of places rewarding players who might try to open a fridge (one example) just to see whats inside, or if it even opens at all. Overall, the focus of this mod is fun gameplay and a good story to keep the players involved.
Yesterday I was flipping through my saved maps, cleaning out old stuff and duplicates. As I was scrolling through the VMF's I decided to switch types...
good news
Well, this mod has suffered a slight setback, but nothing that will bring it grinding to a halt, keeling over in death throes. I have been stricken by...
good news, bad news. thats life.
Not a whole lot has been done since the last update but I have been poking along with the mod. The holiday season is taking lots of my spare time up...
just a little more done
This update is to ensure that Moddb'rs know I am still working on this Mod. I took a week off due to real world issues, however, I have got a good start...
small update
Some texture changes, and area 1 of the level entitled 'Power Distribution' is nearing Construction completion. This does not include final detailing...
9-8-2010 update
Heres a vid on the progress Ive made so far on the current level. The AI is extremely dynamic, reacting to your location and actions. The item system...
ai scripting progress, detailing progress and item system in action
Progress on the item system, and a gameplay video. The vid doesnt show the item system as I showed that on 8-12-2010. There will be more of that in action...
8-22-2010 update
I have decided to implement an item collecting system, though using the items will be totally contextual and you (so far) canno manually equip them. Items...
8-12-2010 big update
Today was spent making a few small extras for the mod, as well as some work on the layout of my next level. The extras were the focus.
8-1-2010 update: small goodies
Today was spent creating a couple small items for the mod. One is a puzzle similar to the old duke nukem 'switch puzzle' where you have to turn the right...
7-31-2010 update
Now, the first level is complete minus a few additions I am considering adding, one being a percentage based score for each level at the end of the level...
7-28-2010 update
Portal Flow: Fixed. Running on fast it takes 3 min and a few seconds to compile now. I closed up lots of empty spaces where you cant see or go and that...
7-11-2010 update
Today I tweaked some more AI Scripting, the zombies in the vid I just posted were still acting dumb. A few node adjustments and scripting boxes later...
7-6-2010: big day!
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