Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.

short demo of graphical changes in HL2 Remastered by Roosh

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Description

The video shows the result of work to improve the technology of real-time sunlight shadows and real-time reflections. In simple words, in parallel with the reworking of locations, the Source engine is being improved for maximum realistic graphics like in the Unreal Engine.
Видео показывает результат работы по улучшению технологии теней от солнечного света в реальном времени и отражения в реальном времени. Если простыми словами, то паралельно с переделыванием локаций идет улучшение движка Source для максимальной реалистичности графики как в Unreal Engine.