Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Test example of my "RLB" and the improved Source Engine running on DirectX9
Post comment Comments
ReezeTheVampire
ReezeTheVampire - - 3,934 comments

Super neat!

Reply Good karma Bad karma+3 votes
kick12134
kick12134 - - 28 comments

any estimated Release window for this?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Test example of my RLB and the improved Source Engine running on DirectX9. On which Half Life 2 Remastered by Roosh is made. Of course, by the time the remaster is released, these shaders will be better and optimized. In the process of creating locations, there are moments that are not similar to reality and you have to add changes, and therefore the final result will look even better than what you see in the video! And RTX is not used here since I have a GTX1080Ti and it does not support RTX.
Тестовый Пример работы моей RLB и улучшенного движка Source Engine на DirectX9. На котором делается Half Life 2 Remastered by Roosh. Конечно, к выходу Ремастера данные шейдеры будут лучше и оптимизированы в процессе создания локаций нахожу моменты не похожие на реальность и приходится добавлять изменения и поэтому конечный результат будет выглядеть еще лучше чем то что вы видите на видео! И тут не используется RTX так как у меня GTX1080Ti и она не поддерживает RTX!!!