Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.
Про дату выхода и развитие проекта! About the release date and development of the project!
half-life 2: remastered by roosh
Half-Life 2: Remastered by Roosh & (RLB) Realistic Light Behavior.
half-life 2: remastered by roosh & (rlb) realistic light behavior
I want to say a few words about the locations in the Half-Life 2 remaster that I'm making, more specifically about the locations of City 17 and the battles...
city 17 in half-life 2 remastered
Коротко о том, что делаю, как я делаю, что будет в итоговом варианте и что служит для...
half-life 2: remastered by roosh
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