Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.

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Add media Report RSS Half Life 2: Remaster (RLB + SSR + PBR) (view original)
Half Life 2: Remaster (RLB + SSR + PBR)
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Shletten
Shletten - - 45 comments

How does this light bounce work?

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Description

RLB (RealisticLightBehavior) & SSR (Screen-space reflection)& PBR (Physically Based Rendering) example alpha test.
Пример альфа-теста RLB (RealisticLightBehavior) и SSR (отражение в пространстве экрана) и PBR (физический рендеринг).