A redux of the cancelled mod from August 2016. Utilising content from developer repositories and some originally created parts, Half Life 2: Raising the Bar Redux will aim to recreate at part of the vision the original developers had for the game, as well as developing our own. RTB:R centres around a thematic melding of the HL2 Alpha, Beta, and Retail concepts, as well as our own ideas, to create a unique and complete experience.

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Half Life 2: Raising the Bar REDUX: Update V2.8 - map progress, model progress, and videos.

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Half Life 2: Raising the Bar REDUX: Update V2.8


Hi, everyone. Welcome to Update V2.8, from the Raising the Bar Redux team. This update, we’re showcasing further progress made to some of the maps we showed last time, as well as some shots of changes to key NPCs. You can watch a video version of the update here:

rtbr_d1_construction Progress

First-up is the construction site. Jan has implemented some good sequences in here, as well as some original music (also from Pavel) – take a look:

rtbr_d1_trainstation Progress

trainstation

Utilising some of the feedback we’ve received, VaxPax has made some good changes and progress to the trainstation. A significant amount of the progress is based on adding details to the skybox, but the interior of the station – as you can see here – has also received some much-needed attention in lighting and detailing.

Models: Alyx, Metrocop, and Consul

alyx

metrocop

consul

Before we get on to looking at progress to our final map this update, we’ve been starting to go over some of our key NPCs and make changes we think are key to eliciting the feel we’re going for for the mod. Alyx has been given a green coat, as she has in the beta, and we’re currently testing other changes to her textures to make her standout. The metrocop, whilst already having the beta skin, has also been modified to have its own unique look along with the RTBR theme. Finally, with permission, we’ve used a fan-made Consul skin for Breen which has then been modified – both in the base model and in the texture – to better fit our needs.

rtbr_d1_consulplaza Progress

consulplaza1

consulplaza2

Michael – or Delta, as we named him last time - has been continuing to work on his Consul Plaza map. Though he’s recently considered changing the layout in its entirety, the work so far has provided a good basis for how the urban sections of City 17 might look, and he’s also begun implementing core elements like the Consulcast “pod”, rather than it being a large screen. We’re beginning to look into how to introduce elements like voiced lines from the Consul, recording some inhouse which are then modified by our sound designer, Kyle.

Models: Vending Machines

vending machines

Finally, this last addition is a quality-of-life improvement more than anything – Vending machine variety! We were intending to just create a blue variant, replacing the words “Dr Breen’s” with “The Consul’s”, but, after polling the team, they expressed interest in some other variants – as well as harkening back to the Beta vending machines’ use of commercial brands, with our own spin on their branding. In light of this, some of the mappers have looked into randomising their machine spawns in their maps to add variety to each playthrough.

jobs

That concludes the article of Update V2.8! As you can see, progress continues steadily from update to update. Before ending, we’d like to announce a few roles we’re still looking for on the team at this moment:

  • A dedicated weapons animator
  • An experienced mapper (like Owen)

If any of these positions interest you, please add me on discord at Kralich#0901. All of the details about job postings will also be in the written update.

Thanks for reading, and tune in next time for more!

Comments
.Bach
.Bach

Nice! Do you have any plans of improving lighting or effects in the future?

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Kralich/Gonzo Author
Kralich/Gonzo

If you mean engine modifications, that's not something we're setting out to do but we haven't marked it off as impossible either.

As for map lighting, yeah, mappers make modifications to their lighting all the time.

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SpookyTheCuteGhost
SpookyTheCuteGhost

still sexy

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Kralich/Gonzo Author
Kralich/Gonzo

and your support is still appreciated!

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flippedoutkyrii
flippedoutkyrii

Any chance you could try and emulate the original Beta Alyx outfit? Orig00.deviantart.net c:

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Kralich/Gonzo Author
Kralich/Gonzo

We actually did and had a team poll and we didn't really like the look. We're going to be testing other additions/changes, but yeah

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lToastedToastl
lToastedToastl

will it be an add-on?

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Kralich/Gonzo Author
Kralich/Gonzo

when we release the mod, you're welcome to modify the alyx skin yourself if you so wish.

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Metaltooth
Metaltooth

17Up you slick bastard, I see what you did there

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Blue199
Blue199

Propsi, lol

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SweetJuleka
SweetJuleka

I like how the Metrocop has Gree Eyes instead of Blue.

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BrandoCube
BrandoCube

bad.

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Kralich/Gonzo Author
Kralich/Gonzo

Can you be more specific? One word criticism doesn't tend to be very helpful :p

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BrandoCube
BrandoCube

the usage of the color green along with the abundance of gamebanana content mainly.

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Kralich/Gonzo Author
Kralich/Gonzo

Most people seem to like the green and we certainly like what it does for the look of the mod. As for the Gamebanana stuff, the majority of it is placeholder until we've got in the necessary people to handle them. We took on a dedicated weapons animator over the weekend so the Mantuna stuff will be adapted in time. As for other things - like the stunstick, and the Annabelle - those are being used with permission, but we intend to modify them to fit our own vision of the mod.

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BrandoCube
BrandoCube

how is throwing an ugly shade of green over everything in the mod a good thing? anybody in their right mind agrees that the green is terrible.

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Kralich/Gonzo Author
Kralich/Gonzo

Everyone on our team disagrees, and there's been quite a few people who've disagreed with you. I'm not taking your approach of calling a conflicting opinion wrong, but more people have liked the green than haven't liked the green, and you're kind of late to the party given we already acted on what most people liked a few updates ago. Sweeping changes to the colour palette would require public opinion to change considerably, and even then, *we* like the green, and at the end of the day, this is *our* mod. Feel free to make your own mod where the colour green is wholly absent - for the time being, it's here to stay.

Reply Good karma+1 vote
legoj15
legoj15

I really am enjoying the green accents that the NPCs and weapons have, it actually makes this mod stand out from the 50 other mods trying to do the same thing.

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Kralich/Gonzo Author
Kralich/Gonzo

As are we - it's the direction we intend to keep going in because we received a lot of positive feedback when we started doing it and all the guns are green now, so we're going to continue going that way.

Reply Good karma+2 votes
TacticalBoomer
TacticalBoomer

but with the color green.

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B1g_Autism
B1g_Autism

Do you guys still need a weapons animator?

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