A redux of the cancelled mod from August 2016. Utilising content from developer repositories and some originally created parts, Half Life 2: Raising the Bar Redux will aim to recreate at least part of the vision the original developers had for the game. RTB:R centres around a thematic melding of the HL2 Alpha, Beta, and Retail concepts, as well as our own ideas, to create a unique and complete experience.

Report RSS Half Life 2: Raising the Bar REDUX: Update V2.4

Half Life 2: Raising the Bar REDUX: Update V2.4, including map progress and props.

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Half Life 2: Raising the Bar REDUX: Update V2.4


Hello once again, everyone!

We've made some good progress towards our next key milestone - a public demo. There's no release date as of yet - because we don't want to get people's hopes up, if we have to delay it internally for whatever reason - but we are definitely on the way there.

There's a little bit from most of the team here. The first thing is a new logo!

Logo Revamp No.2

raisingthebarredux2

WATERMARK2

Kyle made some new logos, more refined and concise than the previous one. With it comes a new banner and a new watermark - once more, he's done a really good job.

rtbr_d2_underground

underground01

underground02

I've revisited my Underground map with the intent of refining it for use later down the line. I've been able to learn a lot from the elements Jan and Owen have been using in their maps, and although there's still work to be done, this map features in chapter 2 - so there's plenty of time to make the necessary changes to it.

rtbr_d1_arcade

aracde01

aracde02

Jan's arcade map has been more or less finalised for use in the public demo! Though it might be tinkered with down the line, as it stands, he's done an incredible job considering how it started, and it's a very concise experience to play through.

rtbr_d1_lab

Owen's lab map is coming along very well! He's made good use of the beta voice lines and all of his scratch-made scenes have definitely come out very nicely.

Retail and Beta Props Reduxed

coolingtank

Cooling Tank


experimenttanks

Kleiner Lab Tanks


apc new

Beta APC


hev suit

HEV Suit retexture


In order to better fit the Beta influence of the mod, I've taken several props from the HL2 Beta and added features like phong and normal mapping, as well as higher quality textures. The HEV suit has had some of this treatment, too, although the actual model has been retextured to fit the new arm textures we showcased in a previous update.

That's all we have to share for now! The next update will be coming in a few weeks, as has been the habit so far. Thanks for sticking about!

Kralich/Gonzo/David

Comments
SpookyTheCuteGhost
SpookyTheCuteGhost

hot

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ermanay
ermanay

I already came

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AmbientNoise
AmbientNoise

Saucy?

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SpookyTheCuteGhost
SpookyTheCuteGhost

so saucy that im wet

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ubilada
ubilada

Honestly, we're not used to get updates this often for RtB mod. I don't know what to say! I'm so happy to see that you care about the mod a lot!

Thank you for your all effort, and keeping us updated with the progress!

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THE_STRλNGER
THE_STRλNGER

Cool!

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ReezeTheVampire
ReezeTheVampire

Looking very nice, I'm pretty excited.

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Musie_(MyCbEH)
Musie_(MyCbEH)

Nice models, looks good, especially APC.

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Cvoxalury
Cvoxalury

But that's just T-Braze's APC with more fatty phong to it. (Yes, I know he released it publically, but still)

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Kralich/Gonzo Author
Kralich/Gonzo

It isn't, actually. It's taken directly from the HL2 beta, which I then worked on to improve from there.

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Cvoxalury
Cvoxalury

No. While there is a preview for the VAB APC in the leak, the actual model in the unpatched, 'clean' anon-hl2 beta is that of the retail Combine APC with a temp texture. THIS model comes from the Megapatch and was made by T-Braze. It's noticibly different fromt what's on the preview, because it has more detail on the hull and lacks the side mirror.

The preview shows this, based on the brush version, and NOT present in the 2003 leak

Pp.userapi.com

the actual model

Pp.userapi.com

TBraze's VAB remake, made to replace it

Pp.userapi.com

So it was in your build of the beta because you used a patched build. I'm not saying you're a liar or anything, just that nor am I.

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Kralich/Gonzo Author
Kralich/Gonzo

I see. Irregardless, I took whatever was in my build of the beta and enhanced it much further than what was there before. Point still stands - it's better than it was.

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K05T4R
K05T4R

Jan's map looks so good and I think Owen's rearrangement went very well. I have a question on the first two map images (underground), why does it look almost like the character is sunk into the ground a bit or then squatting? To me that is how the camera view looks.

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Kralich/Gonzo Author
Kralich/Gonzo

I was crouching atm.

Reply Good karma+1 vote
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