Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

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ReezeTheVampire
ReezeTheVampire - - 3,934 comments

Hmm. This space seems to lack the atmosphere of others. The detail is there, though. I'd try partially boarding up those windows to sell the room being darker. Strategically removing boards could help guide the player through the space. Then its a matter of using those punchy-colored accent lights so common throughout the mod like a solitary red cagelight over one of the cells, whose door has been pried open.

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Kralich/David Author
Kralich/David - - 832 comments

All good feedback - I'll pass it on, thanks!

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fry2bums
fry2bums - - 60 comments

the flat greys look boring, the prison always used curved ceilings. 2002 prison used primarily yellow lighting and 2003/2004 prison uses primarily light blue lighting

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Guest
Guest - - 690,386 comments

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WIP, subject to change