Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies. Traverse vicious canals, make new allies, and brave the horrors of the Quarrytown. Immerse yourself in a revitalised combat system featuring old arsenals made new again, with added features to raise the bar in gameplay. You've been waiting for quite some time, now. It's time to climb aboard.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Citadel - Hard-Surface Concept (view original)
Citadel - Hard-Surface Concept
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Tleno
Tleno - - 1,048 comments

Not sure I like this. While it incorporates ideas from different beta and retail citadels which is cool, it looks like a film prop from 30ies films like Metropolis or Things to Come, it's way more retro than any other shown asset, I'm not sure it's gonna fit in.

Like, seriously, the corrugated metal looking bit on the right and the corrugated pipe looking bit on the left of midsection really make it feel like a film prop that would then be made to appear like a full size building. It's actually a fascinating aesthethic, but if you're going to go with it, I hope you commit to it with more designs, because as is the Citadel is likely to stand out from other assets much more than it should.

Reply Good karma Bad karma+22 votes
Marceloff
Marceloff - - 596 comments

Hugh Ferriss would be proud of this

Reply Good karma Bad karma+4 votes
HEVScientist
HEVScientist - - 1,353 comments

Very cool.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The finalised concept for the hard-surface elements of the citadel - organic elements still being in development.