Goal of the Mod : To make a mod that improves the game visually while Maintaining the Vanilla game's Art Style And look, and to make it As Lore Friendly as possible by using assets from different mods and source games (Counter Strike Source, Day Of Defeat, Left 4 Dead 2, 1187 Underhell, and Finally Black Mesa Source) this mod won't contain :Sexualized alyx, Non Vanilla Game guns (However Changes the Animations And high def textures), F.E.A.R Replica Soldiers, No combine voice changes, No Edited Vanilla guns (Spas 12 buttstock, Laser sighted Mp7, 44 magnum Scope (etc.) and finally no PRODUCT PLACEMENT (NO COCA COLA SIGNS) (AKA no fakefactory bullshit). (This mod was made by the support of:Pyromaniax, Themanclaw, Fakefactory,Verttrasher, Strelok, and Jerson Gaming)
I have officially ended the development of this mod. Thank you for all the downloads and support over the years.
merged with amalgam zenith team and official end of development
Several months back i created a retexture pack by using HL:A textures that was exclusive the Gamebanana is now available in Moddb!
half life alyx textures for hl2 now available to moddb and gamebanana
I have to inform you guys that i'm moving to Gamebanana as several of my mods are already stationed there.
moving to a different site and also new update
IF its not obvious already im back (from the concentration ca...)
the return of development
I can no longer support this mod this is unfortunately the end of the line...
the end of the road
After months of silence, its finally here! after 3 months of stagnation and loss of interest, i finally returned back to HL2's modding community with...
half life 2 hd remastered texture pack v1.5 release
Its been a long time coming, i finally finished it after 4 months of doing absolutely anything other than finish the mod i finally got around into finishing...
half life 2 hd remastered texture pack v.4 has been released!
Got to file location: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\custom (If you do not have a custom folder manual create it by right...
tutorial on how to get the mod working
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