In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.

Description

In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.

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Half Life 2: Deeper Down 0.2
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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

There's a problem at the part where you destroy the gunship on the bridge... When the gunship crashes onto the bridge, the fuel truck model it crashes on top of disappears, but the truck's collision space field thing stays on the bridge.... making it impossible to progress with Alyx, and the car... Also, in theat same map, there's something in the sky..

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Jim_Partridge Author
Jim_Partridge - - 220 comments

Fixed it... sorry I broke that the other day trying to improve the gunship fight. the fight is a lot better now and you should now be able to progress in the updated file. just replace file ep2_dd2_4d.bsp

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Flashgor
Flashgor - - 3 comments

Hi, i have the same problem on the bridge. I replace the file but nothing change. How can i fix this bug ?
Very good work.

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Jim_Partridge Author
Jim_Partridge - - 220 comments

Pls delete the whole mod and replace it with the new file here.
Try that then let me know if it's still happening :)

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Serious_Samsung
Serious_Samsung - - 352 comments

Also, Alyx not making a comment after the gunship battle and she suddenly dies driving though supply crate at the end of the bridge from the same map. Preventing me from moving forward and this is after the patch.

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Jim_Partridge Author
Jim_Partridge - - 220 comments

This should now be resolved. Sorry about the issues.

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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

There's more problems........ "ep2_dd2_4b", and "ep2_dd2_c" are not connected, and transitioning from "ep2_dd2_4b" just takes me back to the menu.. also, in the same map. right before transitioning, those 3 combine soldiers that stand there in the tunnel, they don't spawn, but their weapons do.. And, in the bridge map, in the tunnel corner right before you reach the bridge, the road textures are bugged.....

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Jim_Partridge Author
Jim_Partridge - - 220 comments

I replayed this morning and didn't encounter these but will take a look...

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Jim_Partridge Author
Jim_Partridge - - 220 comments

looks like triggers were disabled on map 4b for some reason. I've reactivated, reteseted and updated the file.

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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

Thanks... I'll see if it worked...

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ScotisHedgehog77
ScotisHedgehog77 - - 127 comments

It worked! the map transitions into the next, the Combine soldiers appear... but the road texture on that corner, right before the bridge is still bugged.. I'll send you a screenshot..

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Jim_Partridge Author
Jim_Partridge - - 220 comments

I think im going to have to rebuild the map from scratch. I cant fix that texture issue and theres a bunch of other issues. Thanks for all the feedback. Glad i was able to fix those annoying issues for you.

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