In 2013’s Half Life 2 mod Deep Down, Jim Partridge took several key aspects from Episode Two, Alyx and the car, and expanded on these in an attempt to re-create that amazing Half-Life 2 feeling that everyone is looking for. Now, with seven additional years worth of level and environment design experience, Jim has taken another swing at the concept. With thirteen almost entirely new maps, new environments, new gameplay concepts, new puzzles, custom models (care of Ed Vincent), and original music (from Anicator), Deeper Down asks you to hit the road one last time and take down the one enemy who’s always been watching.

RSS Reviews  (0 - 10 of 26)
8

Surprisingly buggy for a sequel. Invisible zombies, headcrabs that wouldn't attack, and a half-zombie that crawled behind a door and prevented me from opening it. Had to grab a flare, drop it, open the door, pick up the flare real quick before the door closed, then hold the flare on the other side of the door until it caught the zombie on fire. Wait for it to die, then boom, now you can open the door.

Oh **** bro I yeeted that truck into the ocean.

Fantastic environments and vivid atmosphere. Very detailed and nuanced. Vast and imaginative. Feels believable and... warm, somehow. Improves heavily on Deep Down.

Occasionally clumsy level design that had me headed off into unintuitive directions. But when it nailed a perfectly scripted sequence, it just felt... *chef kiss*. Probably an issue with how often the author tries to be clever. He'd be better off scrapping some of the weaker transitions in favor of something tried and true to keep the game moving along at a good pace.

One time there was a Combine barrier, but a large enough alternative route that I thought I could drive down it. Welp, that didn't work as I ghostride the car off a ledge. Oh well, let's continue on to this extra long sidequest that culminates in the barrier opening and me needing a car to get through. The car that is now sitting at the bottom of the ocean. Isn't the game supposed to give me some **** about misusing mission resources?

The gravity gun segment was pretty darn cool, although I'm still not sure why I lost all my weapons.

Fence turret sequence was pretty nifty. Made it feel like a Combine sniper segment.

Quite a bit of jank. Graphical glitches, missing Alyxes, these weird see-through seams in the textures that allow you to see into an another dimension. Desperately needs polish.

Combat was pretty good. Hunter and Antlion Guard battles were definitely the highlights, but your average Combine encounter was also pretty fun and often intense.

Ends a bit abruptly with that fade to black, but I overall I quite enjoyed the "Citadel" section. Good environmental pacing that kept things fresh and interesting. This gets an 8/10 because, despite its oddities, it kept me hooked and wanting to see what comes next.

10

Good

8

actually pretty darn creative, and the mmod compatibility certainly doesn't hurt

Improved remake of 'Deep Down'.

Wonderful Mod.
Thanks on Jim_Partridge. :)

- Good graphics
- Good gameplay
- very nice Mod and story

8

pretty fun driving in the car

8

Yenrab says

Agree Disagree

Really liked this one, had much fun. Thank you :)

Deeper Down once again displays Jim's abilities as a competent modder and delivers a solid and well-balanced singleplayer experience that really nails that Ep2 feeling, but as a story campaign it really suffers from poor pacing, distracting visual elements, meh combat, one particular puzzle that was so unbelievably obtuse and unintuitive I had to wait for Ballsack to release a walkthrough to check if that was the right way to do it, and just generally from feeling less like believable lived-in worlds and more like set-pieces for shooting galleries, which really soured my feelings towards it. After ten years, a new mappack ought to be a step forward; instead this feels like two steps back.

love this - valve level of detail nails that hl2 atmosphere like the depot and more cinematic colour pallete and locations beautifull thanks

This mod needs some serious overhaul but at least I had fun with it.