really good looking and smooth test(beginning excluded for starting up the chase). Cant wait to see and play this in game.Loving all these new ideas for puzzles and scenes btw.
Haha! Yeah he nailed me at the beginning! I wasn't expecting that but thought it showed some interesting possibilites.
The APC, NPC works pretty well but damn he nees some space to get round corners. The turning circle on that thing is crazy wide.
With regard to the new gameplay ideas, thank you, there are many more that I am not posting here that may or may not make it into the mod. I keep discovering new and interesting things by play testing with the existing HL2 EP2 entities. I haven't even added any custom elements yet. Its amazing the amount of unused content that exists in the HL2 SDK. All great fun but the more I discover the less likely it is that I'll realease in July. Lol
really good looking and smooth test(beginning excluded for starting up the chase). Cant wait to see and play this in game.Loving all these new ideas for puzzles and scenes btw.
Haha! Yeah he nailed me at the beginning! I wasn't expecting that but thought it showed some interesting possibilites.
The APC, NPC works pretty well but damn he nees some space to get round corners. The turning circle on that thing is crazy wide.
With regard to the new gameplay ideas, thank you, there are many more that I am not posting here that may or may not make it into the mod. I keep discovering new and interesting things by play testing with the existing HL2 EP2 entities. I haven't even added any custom elements yet. Its amazing the amount of unused content that exists in the HL2 SDK. All great fun but the more I discover the less likely it is that I'll realease in July. Lol