Alyx and Gordon head off for a subterrainien adventure to hunt down a suspected Combine Advisor lying hibernation in a local mine complex.

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.Morgan
.Morgan - - 123 comments

You can fix the rock texture at mountains, because these ones are looking strange for me. Maybe resize texture at X,Y= 0.45? But this is only my sugestion ;)

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Sizifus
Sizifus - - 119 comments

This is a problem, which also is common in my work. I can't atand those rock textures, because I can't find any decent transition for them, though I should analyse ep2 maps a bit more :/
Anyway, good mapping, but Morgan is right, you should polish those mountains a bit more ;)

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Jim_Partridge Author
Jim_Partridge - - 220 comments

I may add some more trees to break it up a bit... agree it's repetitive though... some vertical dragging of the displacements can often help. Not sure resizing will help as they tend to look distorted.

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ChromeAngel
ChromeAngel - - 708 comments

rock cluster props can break up the repetitiveness of the cliff texture

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Jim_Partridge Author
Jim_Partridge - - 220 comments

Oooh what a good idea! Thanks!

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Description

Images of map 2 with plenty of detailing now added...