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We are trying to make the whole game as realistic as possible. Most of the locations should be stable, but some of them might have a few twist. As for pre-entered events, well, let's just say you might have a few surprises. As in any game including HL2 there will be pre-scripted events that have to occur in order for the game to progress. Now there might be more than one solution for a certain event to happen, but non the less the event will take place. Also, most of the locations will be unknown or new ones, offering diversity for game-play and opening the player's horizons in Star Trek. I hope. Most of the weapons will be somehow Star Trek oriented, with a few twists as most everything else in this mod. Some weapons should look like those seen in EF, but we'll try to put in a bit of originality in our stuff. Also, there will surely be traps, and melee weapons will be part of the game, naturally (how else would you fight advanced shield Borg Specialists, eh? Dang I'm...

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Add media Report RSS Personal Ablative Armor Protection Suit (view original)
Personal Ablative Armor Protection Suit
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TwinBeast
TwinBeast - - 565 comments

This is really stereotypical sci-fi full body armor.. For some days I've been thinking of about exactly the looking full body armor for my player model... huh... back to thinking...

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MJCS-gTFC- Author
MJCS-gTFC- - - 30 comments

Still looks cool :)

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Description

They have almost stereotypical sci-fi full body
armor, comprised of personal ablative armor
plates, a helmet with a reflective HUD visor over
the eyes, and a metal faceplate over the lower
half of the face. On the side of the helmet is a
flashlight mount, with the sensors from a
tricorder underneath a light, with the tricorder
controls on the right forearm, and the information
feeding to the HUD display.