Vector Prime is a Star Wars-themed modification to Haegemonia: The Solon Heritage. Its timeframe encompasses an era from the end of the old republic to the might of the New Republic and the Imperial Remnant. Playable "races" or factions are the Rebellion (later New Republic), the Galactic Empire, and another faction - pirates, civilians, bounty hunters and other indpenedent groups that have always had good influence on intergalactic politics. The modification also incorporates a random map generator, built into the game's launcher for easier functionality, unseen before in the Haegemonia series. From an extended galactic environment to the tactical mastery of the Jedi of the New Republic, you will find Vector Prime to be much more than just a simple graphics modification. Admiral, consider re-thinking your strategies before the next operation.
Haegemonia - Vector Prime brings the Star Wars feeling into Haegemonia The Solon Heritage. Playable Races will be the Rebels, The Empire and the Pirate&Smugglers. Yuuzhan Vong are independent race.
looks nice:O makes me sad i dident buy hegemonia...
Here you may find the Haegemonia gold version (Legions of Iron + Addon)!
Amazon.de
its definitely worth the money! Much better than any other Starwars RTS game.
Woot ^^ whats new in 1.0 ?
Version 1.0 is basic (and stable - and most important) label for next modding. Next versions will be in form of pack exactly for this 1.0 version. So if You will have some trouble after upgrading, You can any time return into this stable version.
So this download is most recommended for all, because every next my update will be for it.
I'm going to check this mod out!
I just tried the mod. It's fun but still needs a lot of work IMO.
At first some bugs I encountered:
- my homeworld is always randomly terraformed into a volcanic planet (without using the terraforming option in the game)
- when terraforming any planet they are always terraformed into volcanic planets instead of oceanic, terran or gaia planets
- with ongoing research the list becomes too long and you can't see some of the technologies on the research screen anymore.
So much for the bugs I encountered. And here are some suggestions to improve the mod experience:
- make the medium and large ships and stations not available until you have researched the necessary tech levels.
- starfighter squadrons should consist of a few more ships per squadron IMO (e.g. tech 1: 3 ships; tech 2: 4 ships; tech 3: 6 ships)
- add at least one resource mine to every star system on the big "Star Wars" map (the one with the Coruscant, Alderaan, Corellia, Kuat, Naboo and Yavin systems)
- add a few more small and medium capital ship types (e.g. Lancer frigate, Victory Stardesroyer, Dreadnaught, etc.) It's a bit boring too have almost only fighters and large battleships
And BTW is there any way to change the maxium number of research points in skirmish games? I think 80000 RP at game start are not enough but playing with infinite RP is getting too boring. I think the possiblilty to choose a maxium of 100000 or 120000 would be nice.
@Bugs
I guess the auto terraforming ist not really a bug, in HGM the different species have different planettypes for terraform-optimum...maybe these are just not changed at 1.0 so far.
Also the researchlist is scrollable! simply click on the tech and scroll down by arrow-key.
@optimization
the ships are available form the beginning because of testing issues I guess.
Fighters are a performancekiller...thats why the stacks are so small.
There were many more ships in the unstable versions of VP, I think Arachno or Dirt will add them if they dont make the game unstable again.
@Researchpoints
You can build a researchcenter to get more RP or use Recyclers.
But in general I would prefere a changed techtree instead of changed RP :)
My friend always get a "Sound system error" when playing a network game together. He has installed the englisch version of TSH ....
do you use different CD-Keys...the game checks for them?
sound system error is related to compatibility issues with vista ;)
I'm the friend of Volkain yes we have different CD-Keys
Hello
just tried the Vector Prime Skrmish Mode, but in first mission I win all mission objectives automaticlly one by one within a few seconds and in the second mission i get a mission failed right at the beginning.
This mode is first my try for campaign. First mission is almost done and it need only remove timers, which are for quick testing. And next mission is not complete yet, That is a reason, why you are failed from beginning.
As concerning auto-terraforming of planets to volcanic:
You are playing with the Galactic Empire.
Empire = Kariak
Rebel = Human
Pirate = Darzok
Unfortunately the use of this planet line is pretty much hardcoded. Dirtbag tried to get a new planet type to function, I'm unsure about his results.
The research list:
When it gets too big, use the arrows to scroll down. I guess it is pretty self-explanatory.
The big star wars map:
Yep, that's my work. I will look into adding an extra mineable asteroid into every system, -if- there is no other resource in that system available. I made the map so long time ago, I do not remember.
sorry for my bad English :(
years ago i have a small mod created for haegemonia, but i never finished it.
@ the Vector Prime Team, it is allowed that i use the "Fighter_launch" script for my mod? This feature is a elementary part of my little mod.
If You are looking for permission to use it, You have it :-)
You only have to rewrite name ID of the ships .
Enjoy!!
THX a lot.
well, I got it to function, and it worked. But it just needed new textures. I previously used the gaia class texture.
The planet would simulate Coruscant. While it gives a huge production and population boost, morale is lower due to lack of nature. The lower morale counters the high population capacity and high production which comes with it. With lower morale, populations will not grow fast (IIRC basic morale was about 30 or 40, which makes populations not grow naturally, so you need to build entertainment facilities to increase morale).
It worked, just need to figure out how to make new textures for it.
and to you BB, The planet terraforming class thing can be fixed! it isn't hardcoded, I know where to fix it ;)
hi!
i need some help: is it possible to build the death star (and how?)?! i don't know how to construct it.
thx a lot, greetz
at the moment it is not possible!
thx for answering :)
will it be possible somewhen?^^
Hi all.
First, congratulations for your great mod, :)
I've a question. Has anybody a solution for the Vista sound issues?
Thanks.
no one has at the moment, so that's why I recommend a dual-boot system!
Ok, :( Thanks for your answer.
its nice to see that there is still life in this mod, its a very good one! still haegemonia is one of the best looking scifi-rts games out there...
arachno, your work is really a beauty!
Hey, Great mod!! Just a couple things. Can't Find a readme. Computer Can't figure out how to play (well)(eg. Does not colonize.) Anything I did wrong installing? Or that how it is?
colonization is not done because the AI does not have the tech for it. Putting colonization tech further up the research lists fixes it partially.
thanks! for the info.
you could also try to set a higher tech level ;)
is there anyone who wants to play this mod via Hamachi if it's possible?
I can. Got some others who also wanna play it!
Nice. Do you got a Hamachi-Network or something like that?
yep, I was in one with you a while ago ;)
I remember ;)
So, i am now online in the "hegemonia" Network for some time ...
I have just gotten this game and i'll have to say im impressed.
It's just what i was after and i have played a few of the sci-fi rts.
SOSE is good but this i prefer for more of the 4X side of things.
Anyway i am trying to get the in game editor to work but it keeps crashing anyone know what its prob is as is seems quite a few people had the same prob and i would really like to make some maps.
I can get them to work in Irons but can't the Solon ones to work.
Thanks. This is a good mod and well done
bbalazs might have a map editor for you. You could also try tib's map editor (see filefront, I uploaded it there). Tib's editor almost got extinct, but I managed to find it on my HDD and made it public.
Thanks for the reply.
Ill ask bbalazs. Thanks
This is a sweet game.
Tried looking up bbalazs but cant't find how to get hold of him any ideas so i can ask about his editor.
yeah, it's also a shame that some peanut hacked the old Haeggalaxy site, so alot of the community was lost.
I really like this game, but it's hard to find out info and not many mods were done for it Which is a damn shame as it puts quite a few of the modern games to shame
Hope their will be another version soon, very good so far ^_^
The main developer is kinda M.I.A. so don't expect this soon.
There are some community updates though, which I hope to get public once more soon.
hey guys i cant play any of the vector prime modes it asks me for a cd key that i dont have, so i got a key jen to get it going but when i click start it crashers please help me, i really wana play this cool looking mode. thank you
buy the game then.
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Just checked it out...and...wow! Outstanding job so far! Can't await to get upcoming updates ^^ Some AI fixes would be cool because in skirmish they seem to be...not smart ;)
it's quite easy to edit the AI yourself. Some editings of the research lists solve most problems ;)
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