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Ground Infantry: Source Game Concept Team Deathmatch, with objectives to claim. Players struggle to either get more kills than the other team, or capture all objectives at a time. What differs from other objective/class based team games? We have Squad Bots. Ever played Dawn of War? Well this is similar to it. You are a leader of a Squad of Bots. They follow your, fight with you, and can be upgraded via a VGUI menu. The upgrades come in form of better and more specialized weapons, extra bots, and different gadgets. Map Concepts The maps depict big battlefields, like cities at war. The maps arent too detailed, since they have to be big and complex. The maps depict fictional cities, in fictional countries, on a fictional planet. Tt is a fantasy world in the IT age. There are no dragons anymore. They died of pollution. But even that the world is fictional, things still look realistic. Shops and knitting clubs are welcome. Cities look like they have been deserted in a haste. Other maps are...

Report RSS Bot issues

The follow-bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC's. Sebastos did try having 64 bots ingame at a time, and it almost BORKEd (yes its the right spelling) his PC. 9 FPS is a bad thing. Also, the

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The follow-bots, that are the cornerstone of this mod are not that easy to make. For starters, the HL2 AI does not work too good with such nubers of NPC's. Sebastos did try having 64 bots ingame at a time, and it almost BORKEd (yes its the right spelling) his PC. 9 FPS is a bad thing. Also, the sounds of the NPC's have to be tweaked, since they do not fucntion correctly when the NPC count is over 32.

The bots have to be tweaked and made from scratch if anything is to be accomplished.

I have been painting map concepts, with acryllics on real canvasses. They will soon be moving towards Sebastos and Antmanic to be converted into .bsp files we all are so familiar with.

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