Here the new version of the mod with some addition, some removal and bug fix.
IMPORTANT: READ THE .txt FILE CALLED README!
Changelog - 4.1.0 "The Omen Update":
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Removed the Monsters loot drop code in the main mod PK3 file in both version;
Created a different PK3 file for the changed loot drop fo the monsters in both version;
Removed breakable lamps props;
Removed GE:RA MP props;
Removed Multiplayers maps "sadly :(";
Enhanced Mag-Rail sprites;
Enhanced Omen XR sprites "Big thanks goes to TreblaYevrah for the AR code to fix the model in-game";
Fixed/Enhanced/Removed some SFX in gamecube version;
Enhanced shell and mag ejection in "MkII Detonator, OmenXR & MagRail";
Fixed some issues with the brightmaps and dynamic lighting;
Many more changes to see :).
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Changelog - 4.0.2:
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Added after a lot of time the 3D pickup & prop models;
Again fixed grenade autoaim, certain weapon didn't got the fix;
Finally added the steam effect on the Mag-Rail;
Fixed wrong naming of some actors;
Again x2 fixed/enhanced/removed some SFX in gamecube & nds version.
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Changelog - 4.0.1:
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Fixed grenade autoaim, now the autoaim is forced to be disable when using it.
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Changelog - 4.0:
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Finally implemented the new Dual Wielding system in both version(Credit to the creator/s of Project Uber for the code);
Again fixed Shell Ejecting code in both version;
Again improved reload mechanics;
Added new animations that were cut in the development of the original game;
Again fixed/enhanced/removed some SFX in gamecube only;
Added one customizable control for the dual wielding mechanic;
Updated both HUD in the Gamecube version and the NDS version too;
Added the zip-line code(Credit to Talon1024 from zdoom forum);
Enhanced some of the sprite model of the weapons on screen in both version;
Enhanced some of the sprite model of the projectiles in both version;
Re-added again the health and armor bonus;
Fixed the scale factor on some sprites;
Changed the file storage from WAD file to PK3 file(for more easy modding and stuff).
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