Finally after a decade Go-Mod is back in action, recreated from scratch using modern modding tools, Go-Mod Reborn brings you an improved experience and better possibilities with variety of new content, Please note that this remake is being developed by a team outside of the original Go-Mod developers, We are continuing with affection and love the Fitasmod/HLMODER project

Report RSS Go-Mod: Reborn for Xash3D FWGS

An important news about Go-Mod Reborn and its future!

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Go-Mod Reborn Xash3D FWGS




some general info of the mod in this article: Moddb.com


Go-Mod Reborn has just been moved from Golden Source (the original half-life engine) to Xash3D FWGS.
The reason is because I get tired of the golden source limitations and that people complain about the same problems related to disabling and enabling the npcs, because here in Xash3D you will no longer have problems with the precache limit and you can have everything enabled, being a radical and very significant change, therefore I will not release more updates for Golden source.

Download Xash3D FWGS right here following the specifications of your device: Github.com

if you don't know how to install Xash3D FWGS look for a tutorial on youtube, i should also mention that it is already compatible with android and is completely crosspatform, I assumed that it would work for android but I was wrong. I investigated more about the engine and it turns out that I have to make a separate compilation to make it run on android, sorry for the inconvenience!

frequently asked questions:



1) Q.Why I get kicked when i create an game in any map
A. This happens because the game is exceeding the precache limit of 512, you probably have activated too many NPCS in the Game section, you should disable and enable the ones that you are going to actually use in the game because you cannot have them all enabled, keep in mind that You must create a new game twice so that the precaches are updated and you can play normally,
VERY IMPORTANT NOTE: due to a bug in the engine if you exceed the precache limit the first game you create when you open the mod and it kicks you to the menu, this will become persistent and no matter how many times you enable or disable things it will kick you to the menu, so that you should close the game and reopen it and try that the first game that you create the game does not kick you to the menu

-Solved on Xash

2) Q. The game won't open or you get an error like this: "could not load library client.dll"
A. This happens because you are playing in a Non-Steam, Won or Xash version, I do not support any of these versions, the mod is designed to work in the game purchased from steam

-Actually only supported on Xash3D FWGS

3) Q. Are you going to add/re-add weapons from Counter Strike 1.6?
A. No, as I said above, I'm not going to do it, the reason is simple: why add so many pistols, submachine guns with functions that are already by the rest of the HL vanilla weapons and opossing force

4) Q. how do i install the mod?
A. Watch this Tutorial Video Very well done by E Productions:

- IMPORTANT NOTE -

SINCE THE 2.9 VERSION NOW GO-MOD REBORN REQUIRE OPOSSING FORCE FOLDER, SO ADD HIS FOLDER
"gearbox" IN YOUR XASH FOLDER FOR THE CORRECT WORK, IF YOU DONT HAVE THE "gearbox" FOLDER
MAKE SURE YOU HAVE INSTALLED OPOSSING FORCE ON YOUR STEAM

RECOMMENDATION: create an shortcut and in target write -game gomodrb -console looking like this example: xash3d.exe" -game gomodrb -console, apply and save changes, now you have an shortcut direct to the mod with console unlocked!

5) Q. The mouse is invisible in the mod menus as well as in the MOTD (vgui menus)
A. go to mouse settings in options and disable "Mouse Raw Input"


The Credits:


Go-Mod Reborn Team:

Chernobyl_Luck
a1batross
Bacontsu
DaKashi
LIL-PIF
BlueNightHawk
Nebrine

Original Devs of Go-Mod (1.0 to 3.4):

HLMODER
RangerC

special thanks to:

Solokiller
ConTraZ_VII
Admer456
iMaid 0w0
FreeSlave
Extended Team
TWHL Community

I used his packs or public assets:

User47
Metre
Romka
Hoaxer
AlekZanDer
siXMan
B-to480
Sven-Coop
Freeze (Shaft Devs)
Dmitriy-Bars
Eye of the Aist
.:SNap:.
LuaLauncher
RaraCerberus
TheFarcy
Vasia95
Lesovoz
Zangetsu_0102

Links to ModDB/Github:

Original Go-Mod ModDB Page
Half-Life: Opossing Force Updated of solokiller Github
Half-Life: Updated of solokiller Github
Half-Life: Extended Github
Half-Life: Extended ModDB Page
Half-Life: Featureful Github
Half-Life: Decay pc port Github

Post comment Comments
Mr.Maris
Mr.Maris - - 308 comments

Transferring a sandbox mod to a more powerful engine was, in my opinion, a necessity so that developers and players would have more options and less problems with the mod.

I'm glad that you decided to transfer your mod to the engine Xash3D,I hope that you will add more and more interesting things to the mod.

Reply Good karma Bad karma+1 vote
LambdaLuke87 Author
LambdaLuke87 - - 173 comments

yes totally i cant continue using golden source no more, so this is better

Reply Good karma+3 votes
Player7891
Player7891 - - 4 comments

You don't need create shortcut for launching mod on Xash3d FWGS, engine have custom game function.

Reply Good karma Bad karma+1 vote
LambdaLuke87 Author
LambdaLuke87 - - 173 comments

Yeah i know it, is for make people have an quick open to the mod

Reply Good karma+1 vote
JoeBama
JoeBama - - 6 comments

Is it possible to port deathmatch classic weapons/models and maps into this game?

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Guest
Guest - - 691,449 comments

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Nin10doGMod
Nin10doGMod - - 186 comments

Can you implant AngelScript to Go-Mod: Reborn?

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