GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

Description

Unborks the brightness when using HDR lighting in the Direct3D 10 renderer

Preview
Veronika's HDR brightness fix
Post comment Comments
SemVision
SemVision - - 505 comments

Does jack ****, everything is still dark.

Reply Good karma Bad karma-1 votes
gordonfreeman3525
gordonfreeman3525 - - 288 comments

Use Reshade

Reply Good karma Bad karma+1 vote
randir14
randir14 - - 21 comments

Thanks for this, it works perfectly for me. I didn't even realize how bugged the lighting was before applying this fix.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,920 comments

edit this line in the hdr.fx file

float fNewAdaptation = fAdaptedLum + (fCurrentLum - fAdaptedLum) * ( 1 - pow( 0.995f, 30 * elapsedTime ) );
output.color = fNewAdaptation;

change to 60 or 120 and keep eye adaptation

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,920 comments

This comment is currently awaiting admin approval, join now to view.

deus_nsf
deus_nsf - - 177 comments

Hey! I did something similar many many years ago, please take a look at it and steal whatever you like!

Mega.nz

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: