An Edain Submod is an addition for Edain Mod which will add more that 20 factions, new maps, new game types and a lot of other things.
The naval outpost plot will allow the players to build up their naval outposts.
In naval battle, the maximum size plot is the outpost, the camp and castle doesn't exist.
This is exactly the same things that the other plots but for the naval maps.
How would the buildings work? Would they be the same buildings? Or would the buildings be just different from normal on ground building plots?
"The naval settlement plot will allow the players to build up their naval buildings. This is exactly the same things that the other plots but for the naval maps.The naval outpost plot will allow the players to build up their naval outposts.
In naval battle, the maximum size plot is the outpost, the camp and castle doesn't exist. This is exactly the same things that the other plots but for the naval maps."
I'm not a team member but I hope it answers your question anyway :)
Source: Modding-union.com
Yeah, this is exactly that Halbarad said ;)
On the basic maps we have "SettlementPlot, OutpostPlot, CampPlot and CastlePlot" in naval maps we will have only two "NavalSettlementPlot and NavalOutpostPlot".
The NavalSettlementPlot allow the player to build small naval building (often economical ones). The NavalOutpostPlot allow the player to build an outpost which give some plots to allow the player to build the main naval building (like the other ground outpost).