This mod increases the regiment limit to 180, the building limit to 40. there are 35 new special operations, over 50 new generals. each nation now has 10 generals in WW2 mode. each general has 6 special operations. new terrain has been added. new terrain modifiers for all units. new corpse and destroyed tank doodads for all nations. All nations have snipers and marines. artillery trailers have been turned into combat units. added new campaign buildings, minefields, obstacles, and division HQs. completely revised and expanded the SP campaign. customized dozens of the WW2 metagame territories. new WW2 capitals for Great Britain and Germany in MetaGame. dozens of new units, hundreds of new regiments. new intro-video. new generals show up in visible in Metagame Lobby. AI has been altered to be more aggressive and to use all of the new special ops. AI has been changed to recruit and research more like online human players.

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Gizmotron
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Gizmotron Author
Gizmotron

this screen shot shows the new El Alamein campaign map. you can see the long chain of Railway segments near the coastline at the top of the map. by capturing each railway segment the player can extend their supply lines deeper into enemy territory w/o building supply dumps. notice that I parked a supply dump near the railway line to extend my supply lines further south. in the original game clearing the railway of enemy fortifications didn't really accomplish anything. with the new railway segments capturing the railway is critical to winning the game. you can push deeper into enemy territory without having to worry about spamming depots. one flaw is that the new railway segments generate their own supply just like cities. in the future I should probably have them function as a rely (like supply depots) instead of being self-sufficient.

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The007guard
The007guard

in this mod the engineers can deploy mines? (sorry for my bad english)

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Gizmotron Author
Gizmotron

yes, engineers can build the following:

barbed wire barricade
dragon's teeth
anti-infantry mines (regular)
anti-infantry mines (invsisible)
anti-tank mines
large hidden mines

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TheFlakTraitor
TheFlakTraitor

where did the trench come from?

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Description

screen-shots from the Axis & Allies mod I've been working on. the first image shows new bunkers which can be used to sink battleships and carriers. (previously they could only be destroyed with bombers). the second is from a new map that I added to the campaign. the third shows one of the new obstacles I added to the game. the fourth shows the new railway line I added to the El Alamein map-- capturing the entire railway can extend your supply line from either side of the map w/o using supply depots! there's a shot of the new destroyed buildings I've added-- and a glimpse of the new WW2 lobby with 10 generals (instead of 4). and finally an action shot of one of the new special ops in a campaign map.

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