Various factions vie for control of the few habitable centers of the world.
The United League, represented by duely President T.W. Milam, is a group of loosely allied cities, each using the profits of their trading to employ soldiers of fortune as guards. They are the least concerned with conquest of any nation, greed being their primary motivation. Money through trade is money without the disasterous repercussions of war, and they prefer to stick to that, though they won't hesitate to throw everthing they have at anyone who threatens their interests. Hiring, as they do, fighting men from all over the world, their soldeirs are the least organized, and the most varied.
The Minoan Empire is ruled by the tyrannical fist of Emperor Tors the Third, a sadistic and cruel man. Regardless, their land breeds hard men, and their dicipline and savagery is infamous. A line of fire gives birth to a hail of hot lead, and from it emerges a wall of iron, the cruel axes favored by these people are horrifyingly efficent at their bloody work.
The Unified Kingdom are is the combination of two peoples, the union of the Greater and Lesser lands. The two poeple fight wholy different, and yet, their differences compliment eachother perfectly on the battlefield. Ruled by Queen Victoria the Third, yet effectively led by Prime Minister Rufus Grafton, this factions is by far the most balanced and solid.
The Covenant is reclusive sect, an order of crusaders and zealots determined to wipe corruption and evil from the face of the planet. They once held sway over much of the land, though their extreme measures soon lost the support of the poeple, and they now reside primarily on their fortress island of Melita. There they train, there they wait, there they gather their forces. From there, and under the direction of Grand Master Foulques, the long arm of righteousness reaches out and pulverizes with holy iron the wicked and unclean.
The Kingdom Orsol is a moderately sized realm, where a variation of fuedalism is still practiced. The largely benevolent King Sebastian the Twentfirst and his aristocratic court are wholly seperated from the common people, and lead oppulant lives of comfort. Still, the people are raised to hold fast to Chivalric ideals, and their soldiers fight with a zeal only a man fighting for both King and Country can truly know. Expertly drilled and fancifully dressed, many a foe has looked upon their vibrantly uniformed armies and scoffed. Few have lived to make the same mistake.
And besides these lands, who knows what waits in the wilds? In the harsh, rugged places where only savages roam? What awaits in the far corners of the earth? Some say vast treasures, others, certain death.
The Wastes may very well hold both for you, Adventurer.
It's been a while since I last posted; progress, I'm sad to say, has been slow.
However, I've recently been delving into modelling and texturing, so hopefully, this mod can see some new, and truly unique weapons. I've high ambitions for this mod, and I finally have a picture in my head for what I want it to become. The picture's still a little fuzzy in the corners, but for now, it's but a dream.
I'd like to tell you all now what I hope for this mod to become, or, what I'd like for it to have.
The Dull Stuff
More Interesting stuff
In the Native game, after a few months of campaigning, buying all your gear, and leveling up your troops, things became sorta...easy. You were financially secure, and with your army of super soldiers, more or less unstoppable on your own, even if you were playing at the highest difficulty settings. Well, I'd like to scale this mod down to a skirmisher level, where a single bullet means the difference between life and death, victory and defeat, and a soldiers death is keenly felt. On that, I'd like to
In addition to adding quests, and make a new map, this world will be large. That doesn't mean there will be cities all over the place, no, for the larger factions, their lands will be spread out over a large area. Vast open areas, where bandits and desperado's roam (Don't worry, they'll be different from the current version's Rouges.)
But in the vast expanses of the deserts and field, off in the mountains that you have no really reason to visit, there might be...hidden things. Cursed things. Dangerous things. Then again, there might be fantastic treasures that could make a man for life. Or terrible horrors which rob him of it.I wouldn't expect those fancier parts to be added till the later versions, though, as I'd muchly like to keep them as a surprise. Right now, the name of the game is modelling and texturing, then, map editing, then, scene editing. But it's just me fellas, so this could take a while. You're welcome to pitch in though! I'll see if I can't upload some concept art, which I dearly need to make.Anyhow, I hope you're all well, and that you'll wish me luck!
A rundown of the folks who did the real work behind this mod.
Uploaded main file, still awaiting authorization, be sure to get Testuro Character file.
First update of Civil Caladria: A Mod of a Mod. Uploaded Character file, plan to dress the lords and implement a couple new throwing weapons.
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Simply extract the text file to your CharExport folder, name you ingame character "Testuro", import character profile, and, tah dah! You've a super powered...
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