This mod is being updated by another modded now because I’m too busy to do so nowadays, you’ll find his updates here, leave him a nice review, he’s keeping the fire alive! Link is in the description below Reintroduces the genocide system from HFM which the GFM devs removed for personal/political reasons. Enjoy a complete Victoria 2 experience with the mod.

Description

Same as previous version, but fixes a "bug" caused by the newest version of GFM

Preview
GFM Random Genocide Enabler 2.0
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Panzerfaust1
Panzerfaust1 - - 13 comments

good job

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Guest
Guest - - 691,010 comments

it doesn't work,, the readme file mentions a line of code that doesnt exist in the gfm folder, but still causes the crash event

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Marshawn Author
Marshawn - - 102 comments

It looks like the GFM devs added in a new like of code to disrupt the new version, I’ll make a more permanent solution soon, but for now, look in the GFM events folder, it’s in there, search “preparations_to_kill_lmao” and the file mentioned should be there. In that search for that same phrase and delete the whole thing and the mod will work fine.

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Guest
Guest - - 691,010 comments

I can't find “preparations_to_kill_lmao” in the GFM files. It still does the crash event. Could you please help

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Marshawn Author
Marshawn - - 102 comments

I have uploaded some images to help people find the files, hopefully those are useful to you

Moddb.com

Moddb.com

Moddb.com

Moddb.com

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Guest
Guest - - 691,010 comments

I deleted all those highlighted lines of code. I don't get the rick roll but it says there is no event with ID 4434

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Marshawn Author
Marshawn - - 102 comments

The event ID is 1488 now

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Guest
Guest - - 691,010 comments

Lol

Do you load this with GFM?

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Marshawn Author
Marshawn - - 102 comments

Yes

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Guest
Guest - - 691,010 comments

Redditors seething rn

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Guest
Guest - - 691,010 comments

Could someone help me download the mod please i can find the line of text mentioned in the read me i even tried event id 1488

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Marshawn Author
Marshawn - - 102 comments

You would download this mod here, and then use it alongside GFM.
With it event 1488 should work fine, and the decision for it is locked behind a society tech
Hope that helps, I’m just a little confused by your question

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francoziro
francoziro - - 1 comments

Pair of questions, i need to know if there's something with the code or i'm just a *******:
1) Should the genocide option pop up in the decisions tab? if yes, when and under what circumstances?
2) 50 infamy wtf (tried the 1488 event, it works)
Also i couldn't find the line of code inside the "V2ME Cleanup (GFM)"

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Marshawn Author
Marshawn - - 102 comments

1. You need Revolution and Counter revolution for it to appear. To actually use it you need a Absolute monarchy or some sort of dictatorship, reactionaries/communists/fascists in power, and some money.
2. Ya I thought that was way too much also, but I decided to leave it be, because I just wanted to transfer this event/decisions from HFM into GFM out of principle, I had seen many people asking for it and only snarky responses by the GFM devs.
Not sure what version of GFM you have, if it is one released prior to this mod being released, it won’t have that code, that code was added in specifically to target and break this mod.

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Guest
Guest - - 691,010 comments

Hovering over the decision "Remove head of state" a couple months after game start, with both files edited as required and both mods enabled, playing as the qajar empire, results in a crash to desktop.

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OriginalNickname
OriginalNickname - - 1 comments

The same thing with "nationalization of industry" on Portugal and other countries. I saw files and I think that file .../common/event_modifiers.txt breaks everything. However, (without/or with another one) event does not work, but the game does not crush.

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Guest
Guest - - 691,010 comments

Yeah, compared the GFM Genoicide mod and GFM's event_modifiers through text-compare(dott)com/, there are plenty of conflicting changes, no wonder game breaks when you enable those two.

imo it will be better to copy paste the necessary codes into the GFM event_modifiers rather than doing altogether everytime GFM gets updated?

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Guest
Guest - - 691,010 comments

Game crashes upon doing the infamy lowering event decision at start

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Guest
Guest - - 691,010 comments

pls update.

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Guest
Guest - - 691,010 comments

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