This Mod adds 3 new generals, the "X" Generals, as well as additions and enhancements for the other factions :P

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Report RSS New Missile Defender Render (view original)
New Missile Defender Render
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James100
James100 - - 1,093 comments

NICE! A Javelin!

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Kjrov
Kjrov - - 568 comments

Let's make sure Zeke makes it fire LIKE a FGM-148 Javelin.
US Supiriority.

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ruby92
ruby92 - - 4,565 comments

zeke, you are going waaaay too far! you have pushed CnC gen to the limits! good job man!

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Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,467 comments

RULE # 34: There is no "too far", only "not far enough" and "are we there yet?" :P

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Da_Dooley
Da_Dooley - - 644 comments

AMEN!

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D-WRTHBRNGR
D-WRTHBRNGR - - 206 comments

As long as SAGE can go that far... :)

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Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,467 comments

of course it can!!

*error sounds in the background*

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cronos35
cronos35 - - 3,391 comments

i'm gonna have problems with these imbiscles when i play as kwai.

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cronos35
cronos35 - - 3,391 comments

why don't you try making the infantry be trained in squads and the squad is taken as one and has one selection voice, like cnc3

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pandemic--hour
pandemic--hour - - 1,533 comments

oh yeah just like in shockwave..where infantry general has squads of either red guards, mini gunner or something like that..that would be a neat idea ! btw again very nice model :P

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Kjrov
Kjrov - - 568 comments

The squad script is almost the same as the Angry Mob Script.

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Zeke_Dlyoung Author
Zeke_Dlyoung - - 4,467 comments

because mods can't garrison structures or vehicles

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KBraid
KBraid - - 259 comments

lol to rule 34!

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C&C-Pickled
C&C-Pickled - - 1,338 comments

you and me, it seems we have different rules

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cronos35
cronos35 - - 3,391 comments

but the selection speech in SW was sort of like a mob shouting than one person talking.

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