This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Report RSS EMP Effects (plus other stuff) (view original)
EMP Effects (plus other stuff)
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Description

Not really that big of an edit, but adds further visual flair. EMP weapons now have a cyan missile trail and have subtle sparks floating off them. This picture also shows the new EMP Defenders, versions of the Missile Defender that can disable vehicles, buildings, and aircraft. As you can see from this it takes a minimum of three missiles detonating close to each other in order to actually create the EMP spheroid, to prevent EMP Defenders from being supremely overpowered. (The Patriot is unchanged.)

The other edit is the Firebase weapon object. All "Shell" weapon objects (I.E. Tank weapons) now feature a sweet little trail behind them.

Other changes not shown in this picture:

Superweapon General base defenses gain veterancy.

Superweapon General base defenses can create drones. (Though honestly it changes very little.)