Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.

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Report RSS Range Circles (view original)
Range Circles
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D.jTeo
D.jTeo - - 79 comments

Bunker bonus approval. check!
Color code approval. check!
Release date. uncheck!

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MustaphaTR Author
MustaphaTR - - 647 comments

Mod's release has delayed a lot, i was planning to release this on December, lol. I really don't wanna give another date, but with the new OpenRA release is out, maybe Soon™.

Tho, i have added a lot of cool stuff since than that wouldn't be in the mod if it was released back than, which is nice. Mod is available on GitHub anyway.

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Description

First, i made it so units in bunkers get 133% range and 125% damage bonus as in original. Tbh, old ranges was making them pretty useless. Also now they properly show ranges for garrisoned units.

Second i recolored the range circle stuff, currently:
* BaseProvider ranges are white/grayish.
* AG Weapon ranges are yellow.
* AA Weapon ranges are blue.
* Demo Trap range is orange.
* Cloak Detection range is green.
* Speaker range is red.
* Ambulance heal range is also red.

While placing a bulding down you only see Base Provier circle and other circles it has. So it won't be a mess like that in a normal game. Bunker and Palace properly show no circle during placement.