Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

Post news Report RSS Gekokujo 3.0 Is Finally Done!

I worked hard on it, so first and foremost I hope you have fun. It has all-new music, a more detailed map, many more weapons, armor, and clothing, and a new mid-game option called "Forts" -- a type of conquerable settlement halfway between a bandit camp and a full-fledged castle. Here's the changelog:

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Gekokujo 3.0 Full RAR file
Gekokujo 3.0 Full RAR file

Gekokujo 3.0 Full Installer
Gekokujo 3.0 Full Installer

I worked hard on it, so first and foremost I hope you have fun. It has all-new music, a more detailed map, many more weapons, armor, and clothing, and a new mid-game option called "Forts" -- a type of conquerable settlement halfway between a bandit camp and a full-fledged castle.

Gekokujo 3.0 ScreenshotsGekokujo 3.0 Screenshots
Gekokujo 3.0 ScreenshotsGekokujo 3.0 Screenshots
Gekokujo 3.0 ScreenshotsGekokujo 3.0 Screenshots

Here's the changelog:

Version 3.0 Changes
- All-new and more immersive music
- Rewrote the opening mission to be more morally ambigious, in order to set the tone (you'll see)
- Ranged ashigaru now spawn a ratio of gunners and archers rather than just one or the other. ranged samurai remain the same
- Your freelancer-assigned weapons are now taken away on defeat (your loot remains)
- Added a quest to return to your lord after freelancer army is defeated
- Added ability to request for promotion from ashigaru to samurai in freelancer with enough renown and relationship
- Added agents/ninja -- crude and limited for now (they only help you open castle walls)
- AI now form basic formations in battle -- not quite like other mods, but should be slightly improved over vanilla
- Added limited seafaring (sea routes are restricted) and new sea battle maps based on relative army sizes
- Added "forts" -- self-contained castles/hideouts with no income but free storage and recruitables

- Added the last of the 1.143 -> 1.153 fixes I missed
- Added the code that turned 1.153 -> 1.158
- Frequent lord_get_home_center errors are now fixed
- Added Zephilinox's mouse-controlled death camera
- Tweaked campaign AI to generate more aggression and war
- In addition to own tweaks, also added a few of motomataru's campaign tweaks
- Increased the reinforcement rate to handle the increased death rate
- Added forage skill (replaced block skill)

- Rebalanced player enterprises
- Fixed typos EVERYWHERE (but they'll never go away)
- Changed text descriptions and word choices in order to sound less medieval European
- Constable is now Army Inspector, Chamberlain is now Treasurer, and Chancellor is Administrator
- Characters that were "(Name)-sensei" are now "Master (Name)"
- Doubled food unit amounts and consequently also the food weights
- Rebalanced lord reinforcements
- Samurai troops now cost 33% more in upkeep than Ashigaru
- Reduced loot spam (clothes, weak weapons)
- Retitled book names to have their in-game affected skill
- Changed the Kanazawa/Ikko start to Hirosaki/Nanbu (makes more sense considering new start quest)
- What were once called ronin troops are now called hirelings
- What were once called metsuke are now called ronin
- "Farmer" is now "Peasant Man" for symmetry with "Peasant Woman"
- Map icons are now slightly smaller to make the map look bigger
- Tournaments are now smaller affairs (2 teams of 4 maximum)
- Replaced Xerina, Dranton, and Kradus with several historical and fictional samurai in tournaments
- All loadouts are now possible in all tournaments
- Horses no longer spawn in practice arenas
- Revised trade goods slightly
- Fixed "vengeful" relationship at 90+
- Allows joining any side of an encountered battle
- Kiso horses are now only available to buy in Takeda lands
- Added placeholder Ainu clothes, armor, and weapons (thanks, Rathmor!)
- Party sizes are now: +30 base, +1 per 10 renown, +5 per Leadership, +1 per Charisma, +20 for faction leaders, +20 for faction strategists, and +10 per walled center (town/castle)
- Prisoner size bonus of +1 per 10 troops in your army (+5 per skill is untouched)
- Monk character background is now male-only (not historically accurate, just for balance)
- New Miko character background for female characters
- Fixed weapon and skill assignments for upper class women
- Character creation now grants firearms skills correctly
- Added ability to enable the cheat menu from the camp menu for laptop users

- Imahama is renamed to Nagahama whenever Oda take it. Renamed back if Asakura take it. Everyone else keeps whatever name they took it over with
- Lord and Lady appearances are now defined rather than random
- So many more lords have their historical banners
- So many fief reassignments, holy hell
- Asakura clan now get half of the old Oda territory. Good luck, guys
- Daughters and unmarried sisters are now more common. Good luck, guys
- Changed lady names to either historical or period-appropriate names. I realized I did not want my own characters to marry a goddamn Touhou, I wanted them to marry Lady Kaede from Ran. Good luck, guys.
- Added Lord Kakizaki as a vassal of the Nanbu, who controls the only castle in Ezo (Hokkaido)
- Kaga Ikki are now called Ikko Ikki because they now have territories outside of Kaga
- Ikko Ikki monks are recruited from temple fortresses and Kanazawa, Ikko samurai volunteers from castles, and villagers from villages -- they now have the most varied troop tree
- Village recruits are now named after regions rather than clans, but all other troop names remain the same. This is to emphasize their initial loyalty to the land rather than their lord
- Oda and Tokugawa now start as formal allies. RIP everyone
- What was once the Urakami clan is now the Ukita clan. What the hell was I thinking

- Much more detailed map, with so many new rivers, lakes, and islands. Less bland, I hope
- Added a few islands that can be reached via sea travel that have imporatant things on them
- Maybe someday I will add Korea near Tsushima (don't count on it)
- Several towns, castles, and villages have been renamed and moved around for better balance
- Some villages and castles are now also named after famous battle sites
- Added Ishiyama Honganji, Jogu-ji, and Nagashima as buddhist temple fortresses (for the Ikko)
- Added a pass to allow the Hojo and Uesugi to touch each other. Takeda should now die more slowly

- Bandit camps now spawn properly (whoops)
- Woku pirates now have guns rather than bows. RIP
- Greatly increased bandit activity in general. RIP
- Some bandit activity is based around the forts (see above). They will stop temporarily if you burn them down or permanently if you conquer them.
- Most of the bandit types have been renamed and re-equipped
- Bandit locations have changed as well

- Adjusted personalities of companions for when they become lords
- Renamed certain companions to be less obnoxious about videogame references
- Changed their backgrounds as well. Sorry, sorry
- New option to remove the *consequences* of companion interactions with each other (Camp -> Gekokujo-Specific Options -> Disable ). They still bicker and whine to you about it, however.
- Changed the name and backstory of some pretenders
- The faction name now changes when certain pretenders win (Tokugawa -> Imagawa for example)

- New swords, spears, blunt weapons, knives, bows, and so on (just look at shop inventories!)
- There are now 6 tiers of bows and 5 tiers of guns
- Gunshot sound variety and improved gunshot sounds
- Better gunsmoke
- Added an anime sword, because I can
- Added shurikens

- Improved kasa textures and added faction jingasa
- Jingasa now come in 3 shapes
- Added egawa trim to high class armors
- Changed the strap of the hara-ate armor to be less conspicuous
- Changed the underclothes of the low class armors to be less ugly
- Added a few new chest armor types (including nanban and yukinoshita) and a looot of new helmets
- Tekko now come in multiple colors and the tiers make more sense
- Jinbaori are now separate from armor and can be combined with anything you want (looks weird on clothes)

- Improved hakama models and improved textures overall
- Added proper kimono sleeves to everything
- More pattern variety to women's clothing
- Added tabi-only footwear for indoor use (the NPCs switch to them automatically)
- New monk and agent headwraps

- Changed launcher pic to one created by Rosslington
- Female player characters now have a more appropriate infantry icon on the world map
- Added 3 new Asian faces
- Modified female armor morphs to be more bulky
- Mostly new male and female hairs
- New arena scene!
- New prison scene!
- New mansion raid scene
- New town scenes with new architectural styles
- New temple scenes and props
- Sashimono are now polearms that you can't wield (add them to any armor!)
- Sashimono have 5 different shapes and sizes
- New default crests for heraldic sashimono
- Factions have their own ashigaru and samurai sashimono (officers have heraldic sashimono)
- Loading screens are now minimalist (only one figure rather than three)

Known Bugs
- Heraldic sashimono sometimes do not trigger properly (solid color)
- Certain lords with custom jinbaori do not have indoor clothing (and are thus naked)
- There are still one or two references to medieval europe in the dialogue that were missed
- A couple of the arrow flight meshes are oversized
(These aren't the only known bugs, these are the only known bugs that consistently happen)


At last! We shall play this awesome mod once again!

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I just thought you should know, i made my own private submod for this where i remade the banners to be more historically accurate (the right lord has the right banner etc), if you want to include them in yout mod (or just look), i would be happy to send them. They also look a million times better (no more neon colors and pixelations)

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marty4286 Author

Post em in the forums's submod thread!

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It's not yet approved, but you will find it here:

Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!

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Your banners are really nice :D

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Brilliant execution, I am loving this mod

But I want to know why do my skirmishers sometimes enter battle with bows and other times with firearms?

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what's the anime sword?

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Still one of my favourites! Good job guys!

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Hi, can I just request that you add an option to change Player Faction Colours? Otherwise, great mod!

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could you tell me from where did you get the with fire and sword battle order?

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On the one hand the 2.1 Music was sometimes annoying but on the other hand... i kind of miss it ^^"

An Anime Sword... Sound Interessting... i think it would be great to see some "legendery" Weapons... something hard to get maybe with some special feature... i dont know... but special weapons would be nice... even they are not that much historical as well as the anime sword what i see as an special weapon...

Something for Die Hard Fans of Gekokujo ^^

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Thank you kind lord, you're amazing =D
This is above all my favourite mod and I love to play it everytime!
I'm so grateful to you for making this :3
And I hope one day I will repay you,maybe with a free copy of the
game I'm programming ^_^

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When I try too start a new game my game on this mod it wont start why is this? I've tried re-installing the mod completely but it didn't work and the game still wouldn't start. If you can help me with this it would be much appreciated if not then never mind :).

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I also have the same problem reinstalled it everything but it still will not work, I really wanna play this mod again never had this problem before please help!

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can somebody please help me!!!!!!! i have played this mod before but this time i installed it. everytime i try to start the mod i get "warning unable to open file commonres weapon_meshes_e.brf

i can play native version fine, its only with this mod. can someone help?

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