Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the Clone Wars galactic conflict

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Add media Report RSS A major turn in the mod development (view original)
A major turn in the mod development
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CdtFox
CdtFox - - 1,500 comments

What a coincidence I'm about to release all of my CWA & SWRH clone models, AND textures! You will have 80% of the legions done texture-wise hehe ;)

Considering your aren't modifying the UVs to your persoanl taste ofc

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suerteto Author
suerteto - - 2,510 comments

Well, that's a wonderful news. I actually made some inventarisation and I realize that we have more textures then I imagined at the beginning, but your help will be invaluable, even if the UVs don't match directly (I found out that actually there are at least 3 different models and textures in the CWA files for some of the units, e.g. clone troopers.)

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Description

We put our clones on a diet and now they are skinier :D

Ok, now serious. I know some of you may not like what I'm going to say, but trust me I spent enough time thinking about it.

To keep it short, two major things will change in the current mod course:
- We will leave NeoMarz model for the clones. I know I was the main opponent of that decision and it had to be taken long time ago, but now is fact. We will use the clones from CWA. I know we were ready with about 95% of all planned clones, but this is for the best and we had to do it anyway for V2.
- The second thing is, that I've reallized that our approach to mod coding is wrong on basic level and most likely if we continue like this we will never be able to produce something good enough for public release. So, I have an idea how to fix that, but it starts of course with full recode.

In general, I'm actually planning to rebuild the mod from scrach. And trust me this is the only way.
But there are some good news of course:
- The new clones comes with more animations. I found a way to export the awesome animations from Republic Commando and now the clones has more animations than ever, including Melee Attacks. (I'm working on implementing that ingame I think I know a way to make it work)
- With little pointing in the right direction from @the_Farseer I managed finally to make working clones that fire correctly while moving
- Actually about 30% of the materials from the old clones can be reused in creating the new ones and we have tons of textures from CWA for the new models and this will speed up a lot the proccess

So, stay around to see how the Grand Army of the Republic will be reborn very soon

PS: I actually finally fixed the ugly twist of the left hand the NeoMarz's model had

*Credits for the new clone trooper:

- original model and textures - LA, from the game CWA
- original animations, LA, from the game RC
- rigging, model and animation modifications - suerteto