What are Bothens anyway? Does anyone know?
Anyway, with all the work I have done on GC...I have forgotten one very important thing...PLANETS. I have started to add new planets. I actually forgot about this for a while...but I have done a bit of work on it.
Who wants a list of GC Planets?
- Romulus
- Cardassia
- Kronos
- Baku
- Changling_Homeworld
- Ferenginar
- Ord_Mantle
- Breen
- Earth
- Reach
- Harmony
- New_Harmony
- Harvest
- Sigma_Octanus_IV
- Arcadia
- Doisac
- Sanghelios
- Te
- Balaho
- Palamok
- Eayn
- Skopje
- Ariel
- New_Alexandria
- Miridim
- Kholo
- Jericho_VII
- Charybdis_IX
- Borg_Planet_657488
- Borg_Planet_011457
- Borg_Planet_234569
- Borg_Planet_394857
- Borg_Planet_928310
- Borg_Planet_543534
- Borg_Planet_867153
- Borg_Planet_846624
- Borg_Planet_957513
- Borg_Planet_246835
- Borg_Planet_890534
- Borg_Planet_246807
- Borg_Planet_956728
- Borg_Planet_104737
- Borg_Planet_868593
- Borg_Planet_110921
- Borg_Planet_689333
- Borg_Planet_746822
- Borg_Planet_277831
- Borg_Planet_769931
- Vulcan
- Risa
- Betazed
- Andoria
- Bajor
- Trill
- Tellar_Prime
- Ardana
- Bolerus_IX
- Denobula
- Bynaus
- Abregado_Rae
- AetenII
- Alderaan
- AlzocIII
- Anaxes
- Atzerri
- Bespin
- Bestine
- Bonadan
- Bothawui
- Byss
- Carida
- Corellia
- Corulag
- Coruscant
- Dagobah
- Dantooine
- Dathomir
- Endor
- Eriadu
- Felucia
- Fondor
- Fresia
- Geonosis
- Honoghr
- Hoth
- Hypori
- Ilum
- Jabiim
- Kamino
- Kashyyyk
- Kessel
- Korriban
- Kuat
- Manaan
- Mandalore
- MonCalimari
- Mustafar
- Muunilinst
- Myrkr
- Naboo
- NalHutta
- Polus
- Ryloth
- Saleucami
- Shola
- Sullust
- Taris
- Tatooine
- The_Maw
- Thyferra
- Utapau
- VergessoAsteroids
- Wayland
- Yavin
You can guess that some of these planets are intended for certain factions. With all these planets, the GC map is quite big, and quite vast. Don't worry, spacing is not an issue. I have not mushed everything together and I have tried to stay true to the real galactic positions of the planets but I have had to move a few things arund.
CONCERNING EARTH
As there are THREE factions in Galaxies at War that call Earth home...I decided to let my brother decide who gets Earth.
Halo gets Earth as their home world (At least in the Galaxies at War Campaign).
The Federation and the OTHER faction will use a secondary planet as the home world. The Federation gets Vulcan as the home world in the Galaxies at War scenario.
I may add more planets as they are needed.
CONCERNING PLANETS
Each NEW planet has its own unique texture and model. I have tried to stay true to how planets look and are described to the best of my photoshop ability.
CONCERNING THE BORG
You may be wondering why there are SO MANY Borg planets. The reason for this is...if you ever watched First Contact and/or any TNG/Voyager episode, you would know that Borg planets look dull, dry, poisoned, dirty, muddy, and polluted. They don't live on lush green planets so for the sake of appearance, I have decided to make unique Borg planets. Don't worry...it will work out.
CONCERNING PLANET KILLERS
As you know, the Empire has the Death Star. I have planned for the UNSC/Covenant to either have NOVA bombs or planet glassing as a planet killing option. However...given the fact that factions like The Federation are not into killing planets, I have disabled planet killing for the Empire until I can think of a good compromise so all factions are evenly squared.
CONCERNING HEROES
Heroes can only be built on the faction home world. I am considering letting the player rebuild dead heroes...but I dunno.
I am willing to entertain ANY suggestions you may have given what has been told here. If you have any idea, no matter what kind of idea it is, please share it.
As for a release date...I may try to release 2.0 on my Birthday...when is that you ask? Soon...I don't know exactly when though...I forgot...I will check my Birth Certificate ASAP...
OTHER faction? Sounds intriguing
CONCERNING HEROES
Heroes can only be built on the faction home world. I am considering letting the player rebuild dead heroes...but I dunno.
i say do it
part of the game is about heroes, but make it expansive and take time
about the other stuff, all looks great
what about the halos? you gotta include the 2 halos (04 and 05) even though one of them is sort of ... broken
Plain ol' planetary bombardment would suffice for planet killing for the other races, it would leave behind a ball of magma instead of an asteroid field but it would do the trick none the less!
I think is pretty simple,
'bad guys' (borg / covi / empire) all should have planet killers, respectivly planet assimulation, plasma bombardment, deathstar
Good guys (Fed / UNSC / Rebals / SST) all should have planet 'protectors',
FED (i have no idea lol),
UNSC (Super mac stations (like that over reach.) anything which can gut a covi ship in one shot could do untold damage to things like deathstars etc.)
Rebals (sheild gen like the one that protected the death star 2 (size of a small moon, (remade to protect a full size planet maybe?)
SST (in the film it mentioned the the bugs could direct their asteroids, lame i know but if the bugs could move one into the way of say, a death star beam, beam doesnt hit planet, everyone lives lol
just some ideas cos i think planet killing / protecting is one of the main aspects of the game...
(also i think heros should be free, but once there dead. there dead, its more realistic and it means you cant just hero spam)
actually no shield generator in SW or any other show ive seen could take a DSII shot and survive to tell a story
but i liked you thought
once I actually get all the planets positioned, I am gonna put up some screenshots. This requires a lot of trial and error just to make it look decent. I have a few more to go.
Also...I like the concept of the whole...good guy bad guy thing. Good factions being The Federation/Halo/and Rebels while the bad factions are Borg/Empire/Zann. and each good or bad have either planet defense or planet destroyer. I may roll with this idea.
I should point out though, that I have done little work on the flood...cause they are just really difficult to conceptualize in space battles...and I want them to be unique in a way.
But...as for this other faction I keep talking about. They have more completion to them because they are generally more straight forward in respect to ship design and general concepts.
Also...I considered adding the Halo Array...and if you control them all you can kill everyone just for laughs and end the game...I might be able to pull that off with LUA scripts. I dunno if that is gonna make it to the final cut however. But I will strive to add a Halo just for fan purposes.
Oh yes...Romulans, Dominion, Ferengi, Klingons, and Cardassian all have their own heros too. Its basically first come first serve for whoever conquer their planet. I don't know if I already told you guys this yet however.
how about maybe having forerunner sentinals protecting the Halo arrays??...
i'm nearly sure i read somewhere lookin through halopedia about sentinals capable of taking on ships several times larger...not too sure though...
still it all sounds great and cant wait for screenshots of GC :D
by what ive just read about halos they are a last resort suicidal weapon that launches radiation into an immense area
still i dont think can penetrate shields at least not all shows shields as they work differently one from the others
correct (and explain) me if im wrong
Halos kill all life in the galaxy. Everything dies.
Hmm, I think a one-time period for heroes is a great idea. It gives both players and the computer another thing to consider with tactics. Instead of "Auto-Resolve" with an AI and they decided to do the Rebel raid feature every time with Obi-Wan. Instead, it makes heroes far more important than they actually are. Something I think EaW/FoC needs to begin with. And up to my knowledge, Picard is the only one who has legit died and come back to life. As for planning out where planets are, have you tried a grid system? There's one that was spread around on filefront for awhile. It had the X,Y coordinates of every stock planet, so then you can just compensate from there.
I could try a grid system...I will give it a shot...anything would beat trial and error lol.
oh and bothans are a race known by their great spies and infiltrators
you should have halo as a supper weapon
halo itself doesnt move, for what id imagin to be a tremendus cost for just one, you would then have to build extra ones where you wanted. wont make sence.
He has a point. Halos do not move.
Like I said, If I add all 7 Halos...it would be for the purpose of letting players be total ******** and killing all life in the galaxy if a game goes on for too long.
wouldnt kill the player units as well?
"killing all life in the galaxy" i think thats a yes it kills you too lol
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