A submod for Westeros: Total War designed to bring the look, the feel and the sounds of HBO's Game of Thrones to the world of Westeros. (Alas I have no affiliation with HBO) This submod is currently for version 0.53 of Westeros: Total War which is currently in Alpha stages but with a devoted mod team working hard to bring it to a full release. The submod is compatible with both the Standard (Vanilla) version of Westeros 0.53 and also the Enhanced version. It is highly recommended that you visit the official mod page at TWCenter.net to get precise details and installation help.

Add file Game of Thrones: Total War Enhanced V. 5.5
Filename
GoT.rar
Category
Full Version
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Mr_Nygren
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2.73gb (2,926,332,607 bytes)
Downloads
734 (14 today)
MD5 Hash
c29058ef443e98a79baf748e7d79eb28
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Description

Hello, a new big update has been released - it's a beta-release and still is lacking things like music, custom voices and more scripts and features. The mod had to be basically re-done on a new map after Peaman ported SoulGamesInc's map replacing the old small and outdated alpha-map. The new version of GoT Enhanced has a huge map, more units, a huge number of custom heroes with unique models, scripts that will spawn the Wildlings, Targaryens and the Others, it has new strat-map models for both generals and cities, it has new playable factions - House Targaryen, The Wildlings, The Nights Watch, The Free Cities of Essos and The Others - beware that the last one isn't really supposed to be playable due to this mod being set during Season 3 - this means that The Others won't have any units recruitable, and instead will spawn armies at certain turns. This faction is still a WIP and Firestorm didn't intend for it to be playable - but I know that people would want to play as them. New Robb!

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Game of Thrones: Total War Enhanced V. 5.5
Comments
Metallaro1
Metallaro1

Hi do I need to delete the old version before installing this one?

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Mr_Nygren Author
Mr_Nygren

Yes, it's a fresh new install.

Also, the folder should be named GoT and not GoT_Enhanced anymore.

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Metallaro1
Metallaro1

Thanks for quick reply

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Guest
Guest

Why are much fewer princess and their charms are those that do have a low charm? But anyway I am likening the game for the Stark's because of the new units and new settlements. And I mostly like when you start with the Stark. You’re not cut off between Jamie and Tywin lannister.

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Mr_Nygren Author
Mr_Nygren

Traits and ancillaries weren't prioritized as they are known to be cause for CTD (crash to desktop) - the mod was basically re-done from scratch when it came to the campaign map, and as such many things had to be re-implemented - as the family members/generals all had to be implemented again from scratch, so would the agents - I believe in the old version the traits and ancillaries had more work done on them. But they might have been one of the reasons it was so unstable.

In the future new traits and ancillaries could be added but we wanted to have a stable base. The most important thing is stability, so I were actively against any thoughts about adding more traits/ancillaries before the first release were out. At least now we have something stable that we can go back to if future additions are causing instability.

Yes, there are some differences in where units start now. And the giant map has some interesting strategic choke-points.

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Guest
Guest

There are the same number of princesses as GoT Enhanced 5.0. Asha Greyjoy was removed as a princess and now is a general, with a custom model. She is also the faction heir, since both in the books and show, Balon Greyjoy and most Ironborn preferred her over Theon. As for the traits and ancillaries, I've added many more. Not just the heraldry for the new settlements on the map but also many new types, like weapons (Longlaw, Red Rain) and specific ancillaries aimed for the Wildlings and the Night's Watch (Horn of Winter, First Ranger, Builder, Steward). As for the traits, I removed the problematic ones showed in the log and added a few new ones, mainly nicknames (Littlefinger, the Red Viper, Giantsbane, Lord of Bones ect)-Firestorm

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Mr_Nygren Author
Mr_Nygren

Alright I see. But he is saying that the princesses are worse now and has lesser skills in charming characters.

Yes, I do know that you added ancillaries for gameplay reasons at the start of the game. But I also believe I had the line that any traits should be avoided. I guess if you added that it was not something I knew about - but as long as it is stable no problems.

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Guest
Guest

The princesses are pretty much the same I believe. Didn't work too much over them. Don't worry, the traits I've added won't cause any instability. As far as I know, the ancillaries don't cause any CTDs, if the trigger is wrong, the ancillary won't start but it won't ctd

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Mr_Nygren Author
Mr_Nygren

Alright, good to know - Without your work half the content would be cut so you did great.

I mean I still would have had Soul's map and all the old stuff plus a few new things from Fire & Blood - but your Wildlings/new units, heroes and balance made a big difference.

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Metallaro1
Metallaro1

This is a lovely and very stable mod so far very good please continue it. Hi I seen elephant recruit in white harbour are those dragons?

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Mr_Nygren Author
Mr_Nygren

I don't know for certain, maybe Golden Company Elephants - Firestorm would know better as he did the recruitment in this new version.

Thanks for the positive praise.

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Guest
Guest

Hi, I get a crash when I want to run the mod. After the launching screen I get error " Medieval 2 total war enchanter an unspesifite error". Is there anything I can do to fix it?

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Mr_Nygren Author
Mr_Nygren

Make sure that your Medieval2.exe and Kingdoms.exe are patched with the 4gb patch.

Or the mod will be too heavy for the game to handle.

Edit: The mod might not work on a MAC.

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bgunduz449
bgunduz449

I'm getting graphics error, i have seen someone wrote about he/she is getting the fatal graphics error too and you wrote same things to his comment. But i cant understand what does it mean. What you want to mean that".... are patched with the 4gb patch." Can you explain this. Thanks.

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Mr_Nygren Author
Mr_Nygren

1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.

2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:

Moddb.com

3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.

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bgunduz449
bgunduz449

I fix the problems with your solutions, thank you. But this time only for the targeryens campaign or custom battle i get the unspesifite error. I did everything you wrote. I can play as lannisters, starks.... But when i try targeryens i get this error. What should i do?

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Mr_Nygren Author
Mr_Nygren

There shouldn't be any issues playing the Targaryens.

Exactly how did you install the mod?

Did you merge the mod with any older mod?

Cause it's not supposed to be merged or mixed with anything else.

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bgunduz449
bgunduz449

I install exactly in the videos about how to install this mod. As I said I can play this mode with your solutions. I did not have this mode in the past, I install it for the first time. But only thing is, I cant patch medieval.exe, I can patch only kingdoms.exe and launcher.exe.

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Mr_Nygren Author
Mr_Nygren

There are no videos for how to install the latest version.

Just follow the text and ignore any old videos for earlier versions.

There is no launcher either.

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Guest
Guest

how do I do the patch thing.

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Mr_Nygren Author
Mr_Nygren

2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:

Moddb.com

3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.

Or watch these videos and only do the "copy medieval 2.exe and rename it kingdoms.exe" and the "patch both the .exe-files with the 4gb patch program" - You run the program by double-clicking on the file after extracting it from the RAR-archive using WINRAR - use the latest version of WINRAR..

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Guest
Guest

Is there something wrong with braavos? I cannot seem to siege it, even though ai managed to siege it few turns ago.

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Mr_Nygren Author
Mr_Nygren

I think you may need to go there by ship.

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Guest
Guest

Go where exactly? I landed my troops with the ship on their bottom side, cant seem to siege it. And the right side isnt even connected so cant do that either.

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Mr_Nygren Author
Mr_Nygren

You can siege it from the north of the settlement, the custom strat-map model is in the way so you cannot spot the path.

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Guest
Guest

When I try to enter the mod it gives an error,I just installed

"Medieval 2 Total War encountered an unspecified error and will now exit"

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Mr_Nygren Author
Mr_Nygren

Read the installation-instructions at the top of the article that i published.

- You've probably not followed those steps.

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Guest
Guest

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Guest
Guest

I did the 4gb process all right so far I tried to enter campaign mode but it wasn’t

"getting graphics error""

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Mr_Nygren Author
Mr_Nygren

Did you merge or mix this mod with any other mod?

It shouldn't be placed on an old folder or something.

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Guest
Guest

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viniciusbelezavidal
viniciusbelezavidal

EDIT: I just did the 4GB process in medieval2.exe because when I get both error

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Mr_Nygren Author
Mr_Nygren

I have a very difficult time understanding what you are saying.

Put the patch on?

Some people have failed to install the patch because they don't understand how to use the file - it's a program that needs running.

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viniciusbelezavidal
viniciusbelezavidal

Well I downloaded the mod, put it in the mods folder, put the kingdoms, put the 4GB patch on medieval2.exe, but the campaign will not go at all I did everything right every time I try to create a graphical error campaign

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Mr_Nygren Author
Mr_Nygren

Nope, You do need to place the copy of kingdoms.exe in the main Medieval II folder - not the mod-folder. And Kingdoms.exe should be patched as well.

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viniciusbelezavidal
viniciusbelezavidal

I put the kingdoms.exe in the Medieval II folder, but when I correct the kingdoms, the game also doesn’t enter

This is what happens when I correct the kingdoms and the medieval2

ERROR:the application cannot be started correctly (0xc0000142). Click OK to close the application

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Mr_Nygren Author
Mr_Nygren

Do you own the Steam-version or the CD-version?

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viniciusbelezavidal
viniciusbelezavidal

is a pirate version, more functional

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Mr_Nygren Author
Mr_Nygren

If it's the pirated CD-version You'd have the trouble of not only downloading Medieval 2: Total War but You'll also need to install the Kingdoms Expansion - this is true for the legal copy as well if it's the CD - You'd need the Kingdoms expansion pack installed and not just Medieval 2.

And that's not all as You'd also need the latest patch for the game - and it's always annoying to find all the smaller official patches.

- So Medieval 2: Total War on CD will require the Kingdoms Expansion and all the official patches - and you'll have to find them on Google yourself.

I had that issue a few months back where I had to find all the official patches for the CD-version when installing Med2 with mods on an old computer.

If it's a pirated version of Steam then I don't know a lot about it. Maybe you should get a legal version. But mods do work with the pirated CD-version as long as it's updated to the latest patch from CA.

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Anarion_Elendilsson
Anarion_Elendilsson

The mod requires Westeros Total War, if so, 1.0 or 53? Or is he independent?

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Mr_Nygren Author
Mr_Nygren

It doesn't require Westeros 1.0. It's independent.

Only the old versions from before 2014 required Westeros.

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Anarion_Elendilsson
Anarion_Elendilsson

Thank you for the clarification.

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Guest
Guest

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Guest
Guest

The mod before this works however this one doesn't seem to. Any thoughts? It says med had a unspecified error and will now exit. Any thoughts.

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Mr_Nygren Author
Mr_Nygren

Installation:

1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.

2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:

Moddb.com

3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.

4. You need to have just one folder named "GoT" as in "Steam\steamapps\common\Medieval II Total War\mods\GoT - and then You'll start it by double-cllicking the executable.bat-file of the mod.

5. With the CD instead it would be "D:\Games\SEGA\Medieval II Total War\mods\GoT - and you'll still start it by double-clicking on the executable.bat-file.

6. Also, before playing with the uploaded patch applied (not the 4gb ram patch, but the one I uploaded to fix issues in the mod,) You'd need to delete the .rwm-file inside of GoT/data/world/maps/base.

7. The new version of the mod isn't save-game compatible, so you'll need to restart your campaigns.

8. The uploaded patch fixing the wildlings, Dragons and the Nights Watch diplomacy while also adding the missing hero model of Edric Storm/Gendry to battles for House Renly is NOT save-game compatible with the version that isn't patched - You'd need to restart your campaigns.

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Medieval II: Total War: Kingdoms
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Inarus
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