This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
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Campaign Difficulty | Locked | |
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Oct 15 2014 Anchor | ||
Discuss which mission is too hard or too easy here. Please, note which mission and which difficulty you play. |
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Oct 18 2014 Anchor | ||
I've started the campaign, first doing all the missions in Normal (begginer level I guess). About difficulty, I found it really hard at the beggining of the first mission to face about 2/3 full squad of stormboyz. I suggest to replace one stormboy squad by a slugga boy squad, like that wa would have time first to shoot them before being engaged. |
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Oct 18 2014 Anchor | ||
I have discreased the squad size of those stormboyz from 18 to 9 per squad. It should make it playable. I'll release a patch or smth for campaign when there will be more changes (probably mission 7 will be difficult for some players too). Edited by: Warboss-rus |
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Oct 27 2014 Anchor | ||
About the 7th mission (difficulty : normal) : By the way, when we start with a tactical squad, this one isn't full. Finally, a bug that I saw in every cinematic, for several units : these units had a visual bug, they had all their weapons at the same time. For instance, the sergeant had a banner, a chainsword, a powersword ... The farseer had a swod and another weapon on the same hand. |
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Oct 28 2014 Anchor | ||
Added a condition that AI get less squad cap on normal (easy actually).
Is this not enought for you?
Yeah, it's because they don't have animations needed. Will be fixed soon. |
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