This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

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Campaign Difficulty (Games : Dawn of War : Mods : Galaxy in Fire RELOADED : Forum : Balance issues : Campaign Difficulty ) Locked
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Oct 15 2014 Anchor

Discuss which mission is too hard or too easy here. Please, note which mission and which difficulty you play.

Oct 18 2014 Anchor

I've started the campaign, first doing all the missions in Normal (begginer level I guess).

About difficulty, I found it really hard at the beggining of the first mission to face about 2/3 full squad of stormboyz.
When you only have 2 SM squads, that is really difficult no to be ingaged in close combat with orks, because of their speeds. And, little by little, my 2 squads have been destroyed.

I suggest to replace one stormboy squad by a slugga boy squad, like that wa would have time first to shoot them before being engaged.

Oct 18 2014 Anchor

Ungolyant wrote: I've started the campaign, first doing all the missions in Normal (begginer level I guess).

About difficulty, I found it really hard at the beggining of the first mission to face about 2/3 full squad of stormboyz.
When you only have 2 SM squads, that is really difficult no to be ingaged in close combat with orks, because of their speeds. And, little by little, my 2 squads have been destroyed.

I suggest to replace one stormboy squad by a slugga boy squad, like that wa would have time first to shoot them before being engaged.

I have discreased the squad size of those stormboyz from 18 to 9 per squad. It should make it playable. I'll release a patch or smth for campaign when there will be more changes (probably mission 7 will be difficult for some players too).

Edited by: Warboss-rus

Oct 27 2014 Anchor

About the 7th mission (difficulty : normal) :
I find it too hard for Normal, but good for hard or insane. Here is what happened :
I've been quite surrounded by the ennemy, they were building lots of things evrywhere, and producing much more units than I was able to kill.
Fortunately, there were the same prob as what I said for the other mission with ork : they only attack my base, even if they had to walk through my army and die without having fired.

By the way, when we start with a tactical squad, this one isn't full.

Finally, a bug that I saw in every cinematic, for several units : these units had a visual bug, they had all their weapons at the same time. For instance, the sergeant had a banner, a chainsword, a powersword ... The farseer had a swod and another weapon on the same hand.

Oct 28 2014 Anchor

Ungolyant wrote: About the 7th mission (difficulty : normal) :
I find it too hard for Normal, but good for hard or insane. Here is what happened :
I've been quite surrounded by the ennemy, they were building lots of things evrywhere, and producing much more units than I was able to kill.
Fortunately, there were the same prob as what I said for the other mission with ork : they only attack my base, even if they had to walk through my army and die without having fired.


Added a condition that AI get less squad cap on normal (easy actually).

Ungolyant wrote:
By the way, when we start with a tactical squad, this one isn't full.


Is this not enought for you? :D

Ungolyant wrote:
Finally, a bug that I saw in every cinematic, for several units : these units had a visual bug, they had all their weapons at the same time. For instance, the sergeant had a banner, a chainsword, a powersword ... The farseer had a swod and another weapon on the same hand.

Yeah, it's because they don't have animations needed. Will be fixed soon.

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