Creates personality differences between the factions and introduces variations of them within factions for Commanders and sub-commanders. Sub-commanders are better at handling their eco. Overhauls the difficulty settings to provide more variety along with greater challenge at the higher settings.

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Overhaul of the difficulty levels to allow for a smoother difficulty curve

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  • Clarified difficulty tooltip for custom difficulty
  • Switched to a more recognisable ranking system for difficulty and smoothed the difficulty curve:
    • Bronze has become Iron
    • Copper has become Bronze
    • Gold grow its additional Commander count slower and starts later
    • Platinum has the additional Commander growth rate that Gold had previously
    • Platinum grows its eco slightly slower
    • Added Diamond difficulty which is identical to the old Platinum difficulty but with a higher starting eco

  • Re-enabled custom difficulty as I have fixed the underlying bug
  • Wait for player input to complete in a custom field before applying corrections
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