Rain effects, better lighting model, optimized code

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Image 22
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
tundrowalker Author
tundrowalker - - 81 comments

The reworked lighting model lets normals / bump maps show better in shadows instead of flatten out. Plus, the extra environmental reflection and a bit of specular allowed to show up in the shadows helps enhance the shadows. Light doesn't cut off completely in shadows. There's still light rays bouncing from outside the shadow into it that hit things. So, lighting and reflections are reduced in shadows, but still exist. Also note the grass under the vehicle is darkened by the ambient occlusion under the vehicle. Original FUEL didn't do this. It's a minor detail, but one you don't notice when it works correctly, but sticks out like a sore thumb when it's not.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: