FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
Continuing work on the vehicle color palette editor previously shown in this screenshot: Moddb.com.
So I've added dynamic descriptions to tell you what the default color is in each slot depending on which palette you've selected. I also brought the RGB values to the front so you can adjust accordingly after seeing them.
In the screenshot what I've done is select to create a color palette mod based on the REFUELED vehicle color palette. I darkened the grey slightly, added a bright red (the green and blue values revert to 0), added a darker purple, added a lighter blue (again red and green revert to 0) and finally added a slightly lighter black. All other colors weren't changed and thus will use the original values. I then saved the mod with a friendly name "justatest", so I can easily identify and activate it from the mod manager.
Creating a palette mod takes mere seconds and as its exported directly to the mod manager its only a case of activating it to use it.
If anyone has any suggestions or feedback on how to improve then I'm open to ideas.
Some of the values are 0-160 (white - R160G160B160), while others are 0-255 (Orange, Yellow). Why is this?
When entering manual values, are they on a 160 or 255 scale?
Its typical RGB colors - so you can enter any value between 0 and 255 you want.
Most of the colors in the REFUELED palette are slightly darker and why they don't often go above 160. But with orange and yellow I needed the 255 in red to get the right balance.