Reign of Conflagration is a rebirth of the old mod which has been changed around, this time this is aimed at Generals Zero Hour consisting of three new sides and sub-groups for you to take charge of. The timeline is alternated with changes to the campaign story-line, additions to old units, changes to units and new units which will make the army you side with unstoppable.

Report RSS The Cult of Liberation Freedom Corps

A Summery of the new liberational Faction known as The Cult of Liberation

Posted by on

The Cult of Liberation



Faction Inspired from Red Alert 3 Paradox: Cult of the Blackhand Mini-Faction. I do not own copyright on the faction idea or anything else relating to the Cult of the Blackhand in Red Alert 3 Paradox.

Cult of Liberation Logo
Cult of Liberation (CoL) Faction Logo (Done in Photoshop, WIP or Final)

Name: The Cult of Liberation (CoL in Short)
Rank: Liberation Army Group
Birthplace: Akmola Province Kazakhstan
Formed: January 24th 2026
Leaders: Unknown
Allies: None
Enemies: The Global Liberation Army
Neutral With: United States Army, Chinese Peoples Liberation Army
Strategies: Medium Armour Columns & Air Superiority, Cheap Infantry
Weaknesses: Expensive Tier 3 Aircraft & Vehicles

Military Infrastructure and Resources:
The Cult of Liberation relys on weapons imported from Asia, America, Europe & Russia. Most equipment is purchased from Contractors and Multi-Million Dollar Military Corporations (Example - M5A3 Leopard Tank). Some Vehicles/Weapons which the Cult uses are either Salvaged or Recovered from locations accross the world which are used for further purposes and used with permission from original owners (Example -
Transport Van). The Cult uses Wind Enegy for power, which provides 3 more power cells than a USA Cold Fusion Reactor but 2 Less than China's Nuclear Reactor Station. Military Ranks consists of Young Acolyte to Elite Hand. The Cult's main strategies is using Tank Columns of Combined Tanks (Classic & Modern Tanks) imported from accross the world and usage of many good Aircraft/Helicopters Built by America.

Reasons Why Against the GLA:
Comming Soon

Infantry:

The Cults Infantry Division consists of 9 from Rookie to Hero Rank in which Recruits from all over the world take part in during the Cults Liberation against the GLA. recruits are trained in fair conditions in hacking enemy forces, infaltrating enemy structures, robbing enemy vehicles, Usage of Firearms and Rocket Launchers, Squad Training, Sniper Training and Explosive Managment Training.

High Ranking Member Khaled Deathstrike shown the Cults Pheonix Snipers the Basics on Anti-Garrison Multi Shooting and Sniping infantry while Stealthed, he is currently in Primary Command of the Pheonix Sniper Group, which consist of himself and Experienced 3 Pheonix Snipers from Middle Eastern Asia who fight for Liberation in the Cults Name.

Rookie - Young Frontline Acolytes of the Cult, Trained in Fair Conditions in Training Camps accross the world. This soldier can either be armed with a Shotgun or an Assault Rifle - Ability: Capture Structure

Tankgunner Acolyte - European Frontline Acolytes with Recoiless Rifles. These Acolytes are experienced versions of Rookies, the Tankgunner has skills in using Explosives - Ability: TNT Charge

Skyguard Acolyte - American Acolytes serving as anti-air soldiers of the Cult. The Skyguard is well armed and is capable of destroying aircraft. Like Tankgunners, they have experience in using explosives - Ability: TNT Charge

Medic - Field Support unit for wounded soldiers of the Cult. Armed with a Needle Gun which he can use to defend himself and can heal soldiers - Ability: Heal Soldiers Nearby

Spy - French Infaltrator of the Cult. Armed with a Silenced Pistol, The Spy is capable of killing enemy Infantry, infaltrating buildings and Hijacking Vehicles to sabotage enemy progress - Abilities: Sabotage Buildings, Rob Enemy Vehicles

Battle Squad - A group of 6 Acolytes, Armed with Assault Rifles and Recoiless Rifles. The Battle Squad is the Cults Answer to the GLA's Angry Mob and can sworm enemies in numbers - Abilities: None

Pheonix Sniper - Middle Eastern Sniper of the Cult, Can snipe enemies from far away, althou stealthed while stationary and shooting - Abilities: Anti-Garrison Multi-Shot

Khaled Deathstrike - Hero of the Cult of Liberation, Sworn enemy of Rodall "Demo" Juhziz. Khaled is the brother of GLA Commander Momar Deathstrike, he is capable of setting Timed Demo Charges and he is known for his Battle Buff Ability for Cult of Liberation Soldiers to fight harder when active & nearby him - Abilities: Timed Demo Charge, Battle Buff

The Infantry List is Finished, infantry Suggestions are Welcome in the websites forums.
Vehicles and Tanks:

The Cult of Liberations Tank and Vehicle is made up of many vehicles and tanks Purchased from Military Equipment Contractors, Salvaged from Local Scrapyards for Restoration and reuse for war against their enemy and Recovered Military Equipment which former armies use back in their days with Permission for the Cult to use in their war against Terror.

M5A3 Leopard Tank - Main Frontline tank for the Cult of Liberation, Imported from America. The Leopard is the Mainstay Tank of the Cult, More Armoured than a Crusader - Abilities: Build Drones

D-34 Scorpion Tank - Similar to the varient used by the GLA, Purchased from Russia. The Scorpion has 5& More Armour than the GLA Varient giving it more survival capabilities - Abilities: Build Drones

Type-55 Dragoon - Heavy Battle Tank. Similar to the one used by China. The Dragoon Sports a 120mm Cannon and heavy armour. Armed with a Homing Rocket Launcher - Abilities: Homing Rocket Launcher, Builds Drones

Transport Van - The Cult of Liberation's transport unit. Appears unarmed but lethal when infantry is inside. Tis vehicle can upgrade with a Rocket Launcher or Machine Gun - Abilities: Weapon Upgrade

Type-56 Salamander - The Secondary Ant-Garrison of the Cult of Liberation. The Salamander shoots out jets of Green Napalm and it the Sucessor of the "Type-45 Dragon" Tank - Ability: Fire Wall, Build Drones
Support Units:
These Vehicles help organise the Cult's Construction and Supply Networks. These vehicles consist on the construction of Cult Bases all over the world, supply gathering operations and helping out units once deployed on the battlefield.

Construction Bulldozer - This Vehicle is the Cult's main vehicle when building bases. The Dozer operates the same way as the US & Chinese Dozers - Abilities: Build Structures, Clear Mines

Supply Technical - A Fast Combination of a Technical and a Supply Truck. This vehicle is fast than other Supply Trucks and can outrun tanks, weaker than other supply gathers - Abilities: Supply Collection

Ambulance - This nifty vehicle imported from America is the Cult's special unit which can heal soldiers on the battlefield, this vehicle can carry 6 Soldiers - Abilities: Transports, Heals infantry

Type-38 Cheetah Mechanic Crawler - This imported converted Troop Crawler is a helpful vehicle which can fix vehicles in a radius. The Type-38 can also transport soldiers around the field, it has the ability to deploy Bombs on the field - Abilities: Transport, Deploy Bombs, Repair Vehicles

Internet Van
- Defensive & Support Vehicle. Internet Vans are basicly hackers on wheels. They are are capable of shutting down vehicles and structures and is capable of hacking cash from Supply Centers - Abilities: Building/Vehicle Hack, Cash Hack

Misc Vehicles:

Vehicles & Tanks Present in Missions and Campaigns of the mod. * Represents only found in Missions and Campaigns of the mod during its production.

POW Truck*- The POW Truck is the Cults Transport Vehicle which is present in missions where the commander has to Transport Prisonners to Detention Facilities or Evacuate Civlians from Wartorn Cities in missions of the mod. Abilites - Transport Vehicle

More Vehicle Entries Comming Soon, Feel free to add some Suggestions for the Cults Vehicle & Tank Division in the websites forums.

Aircraft:

The Cults aircraft consist of many planes and helicopters flown by Russia and America. Some Even have modifications to make them more combat effective. They have a total of 2 Fighter Planes, 1 Bomber, 1 Defense Destroyer, 2 Attack Helicopters, 1 Support Helicopter and 1 Cargo Plane. Making a Total of 7 Aircraft Types (Except the Cargo Plane) to choose from when fighting your enemy.

Pelican Cargo Plane - This Aircraft is used for dropping off Military Personnel and Supplies to Cult Forces in the Area. The Cult's Cargo Plane is only seen when using Military Powers - Abilities: Bomber, Cargo Transporter

Ju-87B Tycoon - WWII era plane in the Cult's Technology Tree. Serves as a primary Multi-Role Aircraft which is capable of strafing enemy infantry & bombing, allthou slow than modern jet fighters, the Tycoon is still a good historic plane to look at - Abilities: Green Napalm Bomb Drop

More Aircraft Entries Comming Soon.

Buildings:

The Cult uses many unique buildings which can either be based on Civilian Structures but for military structures like the Barracks & Weapons Facility Include old structure blueprints from previous wars in history.

Command Quarters - The home of the Cult's Command Inferstructure. The Command Quarters is based on an old Mosque which has been Refurbished and houses the Global Operations of the Cult of Liberation. The Command Quarters builds Construction Dozers and Commands Generals Powers and houses Radar Capabilities.

Wind Turbine - These structures generates clean power from the wind for Cult Bases. The Wind Turbine is a clean building which powers buildings in the Cult of Liberation.
Barracks - The Cult of Liberation uses these buildings to train soldiers into battle. Recruits from all over the world sign up, choose their rank and train at these facilities for battle against terrorism.

Weapons Facility - The mainstay building of the cults vehicle construction. This building houses all Combat and Support Vehicles which can be bought here, also houses upgrades for vehicles to use.
More Building Entries Comming Soon.

Upgrades:

The Cult is known for its acts of freedom and anti-terrorist movements. The Army is capable of salvaging & purchasing additional equipment to upgrade its army during battle. The Cause is known for salavaging additional armour plates, installing additional weapons and helping tanks get the best out of their ability.

Capture Building - Grants the Rookies to Capture enemy buildings and neutral tech structures
Battle Plow - Equips D-34 Scorpions & Transport Vans with a Spiked Bumper. The Battle Plow increases armour on the Scorpion and Transport Van for longer survival on the battlefield by 20%

Transport Van Rockets - Equips the Transport Vans with a small Mounted Rocket Turret. Adds Attack Power to the Transport Van with a long range Rocket Launcher rather than making it rush into battle

Radar Sensors - Equips the M5A3 Leopard, Type-55 Dragoon and Type-56 Pheonix with Sensors. Allows the Leopard, Dragoon and Pheonix to detect stealth enemies. Increases sight range by 10%
Type-55 Dragoon Upgrade - Installs Twin 120mm Cannons and a Homing Rocket Launcher on a Dragoon. Turning it into a Small-Time Tank Destroyer (Maybe Changed in Future)

More Upgrade Entries Comming Soon.

Generals Promotions & Powers:

Comming Soon

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: