Updated version with new PlayerShip Status Window. Please, read README.txt before using.
Freelancer Advanced HUD v 2.1
[Changelog]
2.1
- add mini-fix for issues with 4k-monitors
2.0
- playership status window
- fix for ultrawide monitors
1.1a
- added info about compatibility with Swag Pack (Vanilla)
1.1
- fixed positions of weapon group buttons;
- fixed bug with wrong reloading of saved weapon groups (weapon group currenlty force switching to the first one);
- fixed Target window buttons (SwitchToContactList button is visibly everytime).
[Troubles with disappeared numbers]
That happends mostly on 4k-monitors. How to fix: copy files from folder bottom_bar_fix\ENGLISH to your Freelancer folder.
If you have specific FL installation, you can insert fix manually by tutorial:
Adoxa.altervista.org
[About mod]
This is feature from the mod Freelancer: The Nomad Legacy:
Moddb.com
Developed by:
Whiskas T-Mech - UI hacks, Weapon Groups plugin
Jeider - Implementation, 3d models of new Target and Status windows
You can find source code in Source directory.
Additional components:
jflp.dll and HudShift.dll from Adoxa.
Adoxa's site: Adoxa.altervista.org
[Compatibility]
Best choice - clean Freelancer 1.0 and any other mod without new models (ships, stations).
Why? Because in most of mods this model is not visible on target screen.
[Installation]
Clean Freelancer: just copy files to your installed Freelancer folder.
Clean Freelancer + Swag Pack: install Advanced Wide HUD AFTER Swag Pack.
Freelancer with mod:
- copy files from DATA and DLLS directories to your Freelancer folder;
- copy DLL files from EXE folder to your Freelancer folder;
- open dacom.ini and append new DLLS (HudFacility.dll, HudTarget.dll, HudWeaponGroups.dll, jflp.dll) to [Libraries] section;
IMPORTANT! HudFacility.dll must be placed before the HudTarget.dll and HudWeaponGroups.dll
- open freelancer.ini and append HudShift.dll to your [Initial SP DLLs] section.
Done!
How do I uninstall this mod? I am left with a wireframe ship in the middle of my screen when I install
Hello. What's screen size of your monitor?
1920x1080
Strange. It must work by default.
How can i remove the wireframe of my ship in the middle of my screen?
What is resolution of your monitor?
Hi,
I installed the mod on my Surface Pro 6 which has a somewhat custom resolution (2736x1824). The player ship visual status MFD shows up on the far right behind the weapons loadout MFD.
Hello, I'll check it soon. Wait for instructions.
Copy that. Standing by.
Sorry for late response. What you need to do:
1. Open file DATA/INTERFACE/HudShift.ini
2. Find line #277. It looks like:
position = 4da2fa, 0.5100, 4da30e, -0.2900, -1.0
3. Change second parameter to 0.3050
It must looks like:
position = 4da2fa, 0.3050, 4da30e, -0.2900, -1.0
That's all. Try it. :-)
Yes that worked perfectly. Thank you!!
Noticed you suggested the swag pack, where can people download that these days?
You can find it here:
Discoverygc.com
But we also recommend own textures pack:
Moddb.com
oh I intend to use your awesome texture pack, don't worry haha!
Hello!
I like to use this mod.
But at the same time I do not like the additional Player Info & Target Info Boxes.
Is there a possibility to hide them both?
I tried to alter a little and only managed to not show anything inside them via not loading the corresponding dlls.
But the empty window still exists...
Sry, but I do not like those windows. Everything else looks good!
Hello. Maybe you need something different. This is mod especially about this new two windows.
If you want only widescreenpatch - you need to install Jason's Freelancer patch.
You can find it on Adoxa.altervista.org
this is site of the developer
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So I love the style of this mod - Only those 2 additional Frames are not what I want. I looked through the patchlog, they weren't existing in prior versions.
The Widescreen Patch you supported is not a widescreenpatch but does change alot of other things, too! This is horrible! Possible Cheating everywhere.
I just wanted a mod to fix the widescreen problem. Nearly everything is fixed by editing some files - but the shield/hull/energy-bars are all too wide and on loading a game I would need to lift off and land again.
This mod here solved both problems, but gave me too much again.
Why so many features? :(
huh, okaaaay. For widescreen mod you need just EXE/jflp.dll, enabled in EXE/dacom.ini. Use clean Freelancer, copy jflp.dll to EXE folder of your freelancer and enable it in [Libraries] section in your EXE/dacom.ini (use my mod as example). That's all - widescreen patch will be activated.
Thank you very much. That is already awesome and I succeeded making it a mod in my mod manager.
One small thing:
Is it still possible to move the left and right box to the border of the screen?
Btw: Is it now only the widescreen and no additional strafe and controls?
If you want move boxes: use HudShift from official site Adoxa.altervista.org (anchor)
Easiest way to install: move HUDShift.dll to EXE, activate in Libraries section of dacom.ini, copy HUDShift.ini to DATA/Interface
Done.
All additional controls (like weapon groups) is working. You can us it in vanilla, just without visual buttons.
I finally registered to answer faster ^^
I now created a mod using the jflp.dll , dacom.ini, freelancer.ini in EXE, the HudShift.dll in DLLS, and the HudShift.ini in DATA/INTERFACE.
I can activate/deactivate through mod manager.
It seems to work fine.
Very much appriciate your help!
It looks awesome now.
I hope, I don't run into something weird, which was added by the jflp.dll. I still do not trust it xD
:-)
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