This version of the mod primarily includes sprites as well as their sounds! If you want the textures of Freedoom included, download the full version of the mod. The files will be updated as soon as possible if an error is found or a suggestion is given. It is definite that this will be updated whenever Freedoom gets an official.
Update 1: .deh file editted to remove unneeded data and DBIGFONT file added.
Update 2: Updated GLDEFS for enemies on GZDoom and Zandronum.
Update 3: Name Finalized.
Update 4: GLDEFS updated for barrel GL lights.
Update 5: Merging no longer required for Vanilla, and is still compatible forunately! Rest of the sprites are now included, decorations among them. GLDEFS updated to go along with the remaining sprites.
Update 6: Added TITLEPIC and have the Icon of Sin be that of Freedoom: Phase 2 to avoid inconsistency.
Update 7: New M_DOOM, added HELP and CREDIT screens from Freedoom. Up to date alongside its "Full Version."
Freedoom in Doom! (Sprites and Sounds Only)
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Freedoom in Doom is a mod that intends on bringing the Freedoom Marine in the original Doom IWADs alongside his arsenal, with some of his friends of course. The resources used in this version of the mod are:
-Freedoom Marine Mugshot.
-Weapon sprites from both Freedoom Phases.
-Sounds (including PC Speaker) for the Freedoom Marine, weapons, monsters, and item pickups.
-Item sprites from Freedoom, including health, armor, and ammo.
-Fonts and graphics from Freedoom.
-Freedoom Marine and monster sprites.
-Modified Freedoom .deh file with weapon and enemy messages.
-Few textures were changed, most of the textures of the original Doom games were left unchanged.
This version of the mod is compatible with Chocolate Doom all the way to ZDoom-derivative ports, though if you want to play with Chocolate Doom, please read the chocodoom.txt file. For more about Freedoom, visit its webpage at:
Freedoom.github.io
The COPYING.txt and CREDITS.txt files includes the license and contributors of Freedoom respectively, both files unmodified.