Forgotten Hope 2 is an award-winning World War II modification for Battlefield 2TM and is based on the original Forgotten Hope, a modification for Battlefield 1942TM, one of the most popular multiplayer games ever. Battlefield 1942TM featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and now to FH2.

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Today we have a vehicle that most FH1 players should be very familiar with, and a very exciting update to an already existing FH2 gameplay feature.

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Hello and welcome back to another update of Forgotten Hope. Today we have a vehicle that most FH1 players should be very familiar with, and a very exciting update to an already existing FH2 gameplay feature.

Up first we have the first self-propelled artillery gun to make an appearance in FH2! The SdKfz 124 Wespe is a German mobile artillery piece that saw action from 1943 to 1945.


When the need for a self-propelled artillery gun arose, the Panzer II was chosen and removed from service after its inherent drawbacks became known during the Battle of France. The Wespe was little more than a Panzer II chassis with the turret removed and a 105mm howitzer and gun-shield added. It first saw action in 1943 on the Eastern Front and proved so successful, that the German high command ordered that all Panzer II production be reserved for the Wespe, which effectively canceled other projects such as the Marder II. By mid-1944 682 Wespes had been produced along with another 158 weaponless ammunition carriers. The SdKfz 124 Wespe was modeled and skinned by Toddel.

With the Wespe we can transition nicely into our next announcement, which is that, coming in 2.3, FH2's artillery code will support mobile artillery guns. Platforms like the Stuka zu Fuss will finally be able to provide accurate in-direct artillery support no matter where they are, by using the same system that is applied to all static howitzers and mortars. Even better, is that the average player won't notice any difference between the two systems. All the player has to do is wait for the vehicle to come to a complete stop and account for the recoil of the gun. The original artillery code was created by ctz, and was tweaked by Spitfire05 to allow for self-propelled guns.

That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel and our public forums to discuss this update and other news.

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RogerRamjet
RogerRamjet - - 1,564 comments

Nice work...

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angelcs
angelcs - - 276 comments

as always

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Darkbladecr
Darkbladecr - - 1,039 comments

great model, although the texture looks quite clean, will some dirt be added?

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vfn4i83
vfn4i83 - - 692 comments

indeed, as aways, hehhehe

That remembered me to go play some FH2 right now. By

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masterchief396
masterchief396 - - 425 comments

Great something else I can use to blow my enemies to hell! :D

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