With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^

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Seraphim everywhere!
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Devastat
Devastat - - 85 comments

And I thought there was nothing left to modify in campaign missions. Good ideas.

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gregory1001 Author
gregory1001 - - 217 comments

Oh, there is always something to do ^^

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theonewhonevergivesa
theonewhonevergivesa - - 567 comments

Now at least if my defences will hold this, I'll be able to at least "tickle" Seraphim by T3 artillery emplacement...

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Guest
Guest - - 691,486 comments

So, finnaly, i can reach Dostya's base, before Hex5 will kill her?
Does it mean, that i can save her?

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Description

Because you now have 2 allies during the Jammer Phase, I thought it would be good to add some more enemies as well...

That's why I have done the following:
- A Seraphim airbase to the north of the Jammer (meant to be spawned in the last phase) is active sooner to attack James and Dostya directly with air.
- To your east is a land attack base (also meant for the last phase) to attack you with heavy tanks. It'll send stronger waves in the last part, but you now have the option to destroy it early.
- The 3 bases (2 land, 1 air) to the north of Dostya are now active in the 2nd phase as well. At least now that dialogue of "a Seraphim scout just flew over my base, so they know my position. It won't be long until they attack." makes sense. She'll be under attack by hordes of land and air, and her small airbase on the plateau will be destroyed early on by artillery fire.

I think it was a good thing to activate those bases early on, and I hope you all agree ;)