With my changes for the campaign AIs, the story will feel more as it is supposed to, in my opinion ;) This is no real mod for FA, you only need to replace files of your FA installation. Easy installation and lots of fun changes ^^
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More of a request really... | Locked | |
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Sep 11 2012 Anchor | ||
Hey so I love the changes you've made so far but I was wondering if you could custom tailor something. I would love to see the following things: -1st mission -2nd mission This is as far as I have gotten in the campaign so far so I may add more in the future. Again feel free to say no and It'll save me some typing but It would be neat to have this, at least to me. |
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Sep 13 2012 Anchor | ||
Oh, it would be very neat for me too! Do believe me when I say that I LOVE this request of yours and will certainly try to implement it asap! But, I do have a bit of bad news =/ I already tried to make Fletcher rebuild those expansions of his, but so far I did not succeed. I simply did not find a way so far. - 1st mision There is an expand function available in the game, but it only send engineers to the base area once. Once built and destroyed, the main base will not expand again =/ - 2nd mission 2nd, your idea of making those backup loyalists be under siege is great, really! An objective can easily be added, and I already found some unused dialogue I can use for this objective. Great idea! So, in general, thank you for playing the mod, enjoying the changes and suggesting this great stuff! I'll post images of my progress when it comes Sincerely, -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Good news for you. I have found a way to make them rebuild the expansions an infinite amount of times! It took me a whole day of trying different functions, sometimes ruining the mission scripting (xD) but I have at last found The Way... ^^ Right now, Celene (2nd mission, last objective) will rebuild her north and south expansions using the center expansion base's engineers. There is something however, that this kind of ruins the other bases' engineer build, as they don't build all of them anymore now. But the best part of course is that all expansions will be rebuilt. QAI does the same, but center to north (not south for him) Going to implement the same feature for Fletcher now in the first mission. I'll consider adding another expansion, perhaps the one just east of his middle one. Next up will be the new objective you suggested, defend the loyalist backup commanders. I'll also be adding ACU's to the bases which produce units. I'm also working on that base template already, and it's nearly finished! Sincerely, Edited by: gregory1001 |
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Sep 17 2012 Anchor | ||
Hey just got my internet back so I figured I'd tell you what little I've played so far and that it's awesome you've figured this out and are working on it. Simply. Awesome. 2nd mission- 1st part: Upgrade Celene's base's defenses and give it one or more air factories. I'd like to see a constant battle for air supremacy, it'd be neat. 3rd mission- 1st part: Rhiza does not rebuild the rubble on the north of the island. That should probably be rebuilt. That's all I've done over the weekend. Again, awesome to hear the progress. |
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Sep 18 2012 Anchor | ||
2nd mission: 3rd mission: Sincerely, |
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Sep 24 2012 Anchor | ||
Hey, so I noticed that you were making another comm for mission 5! AWESOME! I have alot to say but first I'm going to do this in just vanilla supcom fa so that my mods don't affect my viewpoints. Expect another week or so before I can give any more suggestions. HOLY CRAP I didn't expect to be so busy, oh well. Anyways I noticed you have been making steady progress, which is always awesome to see. Heres what I can think of right now. Mission 1: Make the seraphim commander send engineers to the old base of gari to make an expansion, based mainly on air units but also creating land to attack the player or constable graham. This would allow the seraphim a location to build a fleet of air units (Air Superiority) to tango with fletcher's air fleet (Gunships). Mission 2: Like I said, 1 or 2 more T3 air factories to challenge loyalist air superiority. Also shields and more guns on those little defencive lines the first base has would prevent the large amount of loyalist land units from overwhelming it. Mission 3: The base to the west of the princess on the final part of this mission seems like it barely contributes anything and is only a buffer for the other guy. So why not embrace that role and make it focus on keeping rhiza and the player back, more factories and defences focusing on attack the player and rhiza's positions. Mission 4: This one is hard to change anymore since the mission itself is pretty rigid in idea. So I can't really help with that. Mission 5: The assisting cybran acu is an awsome idea, and I look forward to seeing that. I have nothing for this one either, fletcher's expansion is a good idea as well. Mission 6: Still got nothing. Overall: I'll try and get an idea for the later missions but currently with all the stuff I have to do it will take awhile, oh well. Edited by: Cyrus67 |
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Oct 8 2012 Anchor | ||
hi i love the mod and i was wondering in the the second mission could you make the base defenses of qai's main base seperate from the main engineering grid? i mean to fix him wandering out and getting destroyed Edited by: AppleShape |
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