Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Sako Rk. 95 by Naota
VERY good model and texture!
nice model, i love the texture
folded stock aint at bolt's side
Yea it is :P
Goes right under bolt and its kinda hard to change from safty to full auto at that position D:
Excellent work.
"folded stock aint at bolt's side"
But yes it is, I had this gun when I was in service for the Finnish DF. Only thing wrong about this gun is the entire front end. I get that the front handguard has been changed for more tactical look.
Also the 4 holes in the gaspistons coverpipe are in a awrong layout that is the rk62/galil way when in the RK95 they are in a shape of a square tilted a bit. And of the muzzlebrake or the tip of the barrel is wrong too.
But still good work, hope i get to Attach aimpoint for that or AGOC although this game wont propably have the long ranges that its mean't for.
Whoa,you proved that you had this gun,and you are totally correct for what you said,but it's not AGOC it's ACOG :D
You are quite correct, and I made the texture/model knowing this as well. I essentially took the barrel and gas tube off of an Rk. 62, removed the upper and lower foregrips (handguards?) from it, and attached an aftermarket rail system so that the weapon would look less like an AK-47 or Galil when put in silhouette on the scoreboard or elsewhere. For similar reasons, I figured the Sako Rk. 95 muzzle brake was just dreadfully boring compared to the old Rk. 62 version, so I switched it out as well. I actually have a disabled layer on the texture for the Rk. 95 diamond pattern holes on the gas tube as well :P.
Anyway, just making it clear that it was a deliberate change rather than designer oversight, since I've also had people tell me that the RIS handguard on the gun was inaccurate when in fact it was neither a RIS system nor even a proper handguard :P. Perhaps I should post this on my dev blog with accompanying photos to prove that actual planning and research was involved, and I didn't just wing it or get lazy.
"Isnt this the weapon what I had to drag with me for 12 months, but it doesnt look like it..." But you made me remember why it didnt look like the original one :P But the model looks nice tough.
Incredible model, and great to see a non-cliched weapon!
I love the level of detail on this gun!
looks really cool man love the texture, stunning model.