This is the beautiful maps by Daniel Lemos (Brazilian Doomer) and this version removed all the custom weapons, items and monsters, so that it will work with mods or standalone doom play. It works on GZDoom and possibly Zandronum. This is V3 and if there is any issues, please let me know!
This is the maps by Daniel Lemos for Final Neodoom, but they are maps only and no custom items, hopefully for mod support for GZDoom or Zandronum. If there is anything strange then please give me feedback and i'll fix it.
ENHENHEHNEHNENE. Freaking Sweet. Cant wait to try these out.
awesome now i can play these awesome maps with whatever gameplay mod i want
I have updated map05's cave wall map (where the train crashes into it) so you can now fit through the gap. If you have gotten to that part in v1 and stuck, just noclip through, I wouldn't consider that cheating.
Encountered a bug/issue with map 17 (And Justice For All): There's supposed to be a Romero head that you're supposed to kill in the large twin towers which I believe reveals the exit and stops enemies from spawning. In this however there's no Romero head to shoot so not only are you stuck in the level but the monster spawner just keeps spitting out enemies endlessly.
Encountered a couple of things as of version 3.1:
-This was also an issue in the previous versions (I forgot about it lol) but the portal in Point Dume that you start the level in front of then have to take again to get to Bodiam Castle has something that blocks the player from being able to enter it after reactivating it. If you wallhug/wallhump it enough you can still go through the portal to reach Bodiam Castle but less patient and persistent players may not try as many times as I did to get through it. :P
-Killing the boss eye/Romero head in the level And Justice For All shouldn't end the level but instead stop spawning monsters, reactivate the portal you came from to start the level, and reveal a path leading to map 18 (CCH). Here's a playthrough of And Justice For All that better shows what I'm trying to describe:
Also huge thanks for doing a levels only edit of Final NeoDoom. <3
Killing the Romero head in this latest version stops monsters from spawning. However, it doesn't reactivate the portal that's behind you at the start of the level (going through it when it reactivates ends the level and Final NeoDoom). It also doesn't open up the path to map 18 (CCH) which is in the north end of the left tower of the twin towers.
Hopefully I'm not being irritating by reporting this repeatedly. :P I just wanna make sure it works for everyone who downloads it. :)
please could you make a fan patch because the creator is gone
Thank you very much for this! <3