Two projects im working on. "Realismod", is a big addon with new stuff (no playable levels) and "FCRmod", a improvement to the original game. New Features: Player Effects, Dynamic Hud, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts, and more. Working slowly but in progress.
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Two new sky shaders (test on engine)
SkyColors - A "dynamic" sky that emulates (with colors) the transition between day/night cycles
SkyDome - Full texture to all skybox for a easy way to do sky textures (https://www.moddb.com/mods/fc-rmod/images) that is the image i use for demo in the video.
The water shader is also new.
great showcase! you should maybe comment a little bit to the audience who does not know about the two new shader you have done, especially the skydome and why its so intresting!
thanks kai, i update the description.
so, you use basically the moving cloudlayer for this dome-texture, and let the skybox textures empty / transparent as i have seen?
how complicated is it, to create such a Moddb.com round dome texture ?
yes the skybox is empty you can see in the water reflection with "SkyColors", the dome image is not complicated to do, the quality is an issue, for now my skys are to blurry, but an artist can do a very well sky.
Excellent shader. Can I use it?