New Player Effects, Textures, Shaders, Weapons, AI Anims, Objects, Vehicles, Scripts plus Unique Features (Dynamic Weapon, Wall Cover, More Realism, Kick Action, Dynamic Scope, Dynamic Hud) and more.
Beta preview of FCRMod (Far Cry Realismod) Campaing.
This mod is the original game with new features.
Realismod (the main project) is still on development.
Indeed, it looks much better in the game and I'm looking forward to playing it! Also, since there will be original campaign too, will be there new textures, meshes and sounds?
The main project (Realismod) have a lot of new objects, scripts, textures and sp_dune level on development.
I see, so there will be another release? Since the current one don't have any new levels.
Yes, i have two projects with similar name.
Far Cry Realismod (FCRMod) and Realismod wich is the mod in development.
That's good to hear! I will be waiting for a new version.
Also, I have a few questions about your mod.
- First, why does the Desert Eagle have such a low damage and range?
- How can I change, reload system. Don't get me wrong, reload system which allows me to have 31 bullets in a weapon, is an excellent addition, but I don't like that I lose those bullets. If it would drop my magazine on the ground, it wouldn't be a problem, but if I completely loose those bullets, it doesn't make much sense.
- At the end, I would like to know if you could change the animations a bit since they are a bit buggy. I'm very glad that there is a mod with new animations, but when I go from prone, to shooting, then the animation is broken (just like in the 4:28). Same with the aiming or when I'm sprinting. It's more noticeable for me, since I have increased the FOV, because I like those animations a lot. However, if they could be a bit improved (which I'm not sure if the engine allows it) it would be great.
Thanks for suggestions marek, i will start working on them.
- The desert is the same as default far cry.
- For default reload set "tactical_reload = 1," to 0 in weapons script. Im was working on a magazine drop script but for now i cant do it.
- Aiming system is a new feature and works with the stamina bar, so if you are low of stamina the aim shake increased.
- The weapon use vector system wich is configured in 105 FOV.
Set FOV to 105 or lower maybe that can solve some problems.
You welcome!
- Well, that's weird since it seems to be much weaker. However, aren't you using the older version of the Iron Sights? I remember it like that from the Alpha/Beta version.
- That's a pity, but the problem isn't with reloading, it's the aiming, which is much better in the final Iron Sights release.
- I understand, and it's a very interesting feature.
- I have it actually higher, since I like high FOV and also I like those animations. However, even with the lower FOV its still happening since it's probably caused by the core engine animations.
Send me a video with the problem and i tell you the solution.
Alright, I will send you a message with the video.